> From: Day John R MSc Soft Eng [email removed]
> Subject: medicine,quotes,help
> Has anyone noticed the suspiciously fast wound recovery rates in T:TNE?
Yup, I'd rather see long recivery times that could be shortened by technology
(our old friend the medical slow drug for example:)
> The rules seem to say that recovery from a single critical wound takes only
> 5 days without medical assistance. You can just hear it :-
As I read it, crit to serious takes seven days, serious to slight 4 days
and slight to unwounded three for a total of 14 days (IMHO I'd like at least
two months here, plus the possibility of permanent damage unless treated).
> Has anybody worked out roughly how many sophonts were killed by the
> whole virus thing?
Checking the results my program gave (subtracting the 1200 population from
the 1117 population and adding the population increases that are included in
the 1200 population, since I'm not that morbid that I included a 'total
killed' notation in the report file:) gives these values for a few sectors:
Sector Reduction Density (as per TD10)
Gushemege 82% 0.92
Corridor 91% 1.06
Dagudashaag 96% 1.24
Vland 99% 1.85
I would expect them to be accurate only to within 5 or 10 percent, but it
is pretty clear that densly populated areas are more vulnerable, even if
they are mostly safe areas that have been spared from black war (like Vland).
The average population density of the Imperium is 1.76, but since I don't
think the reductions can get over 99% even in Solomani Rim with a density of
5.2, I'd guess that the overall reduction is 95%.
On a total population of 15.76e12, that means 14.97e12 dead, or around
three thousand times the earths current population.
I remember that Wildstar asked Dave Nilsen why so few people died during the
Hard Times (<2% in Diaspora). Looks like the Virus makes up for it, with
interest.
- -bertil-
- --
"It can be shown that for any nutty theory, beyond-the-fringe political view or
strange religion there exists a proponent on the Net. The proof is left as an
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