Re: Opinions and Coordinate Systems

By Steve Bonneville ·

TML message #5781From bundle 481Read the whole thread (2 messages)All messages with this subject

In reply to #5775 Opinions and Coordinate Systems... by Anthony Neal
Anthony Neal [email removed] writes:

>Way I understand it, the Imperial Core System is the Core (politically and
>otherwise) of the Imperium. That's cool. The Zhodani make expeditions to the
>Galactic Core. True, got that too. What I've been trying to figure out (and
>bye the way, Stewart and Keith, your posts gave me my answer after all!) was
>if the map on the inside cover of the Referee's Manual where it shows the
>whole Imperium sector by sector is supposed to be the Galaxy as we know it...
>
>      With, I might add, the Core system superimposed upon the Core of the
>Galaxy...
>
>      From your posts, I have gathered that that map is supposed to be part of
>one galactic arm. This is cool also and makes more sense (And was what I was
>supposing, but was a little unsure of).


It's a very *small* part, too!  I've got a scale diagram drawn up on my
computer showing the relation of "Charted Space" to the Galaxy as a whole.
"Charted Space" is the 500 by 500 parsec area containing civilization as
we know it.  (Like on that old original Traveller map with the pretty
starfield and showing all the governments but naming maybe five sectors. :) )

The chart is a little bit vague (for instance, I have no clue where to put
spiral arms) but is mainly meant to give some idea of the scale and distances
involved with the Traveller universe and some of the epic explorations
we've heard a couple of tidbits about.

Since I drew the thing up on my good ol' Mac, it's in PICT format right now,
but if I manage to convert the thing into GIF format, I'd be willing to
make it available if there's interest.  Personally, it's the sort of thing
I always wanted to see in the rule books -- we really don't have a good idea
where the furthest frontiers of exploration are in Traveller.


- --Steve Bonneville
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 "Back in the good old days of gaming, there were no rules --
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