[economy of replies in force ;-)]
Bertil wrote:
> One theory that I have heard is that the rules and the background were
>incompatible in that they attracted different segments of the gaming community.
>[...]
> One counterargument might be that games with very simplistic rules like
>Vampire is doing well among those who fancies themselves to be serious
>roleplayers today, so it might come down to a marketing mishap, or maybe
>the view of simplistic systems have changed between then and now so it
>was before its time.
One very serious gamer friend and I started a new very light,
simplistic rules game system for a near-future space RPG setting
after getting massively tired of a) rules lawers and b) games that
were ending up mostly rules checks rather than roleplaying.
Simple rules do not a bad game make 8-)
Rob Dean:
>I was tickled to notice that the Vigilante (aka Admiral Bertil) made the
>cover of Challenge 69, along with a Kestrel class fighter, named for one
>of my wife's fannish pseudonyms. Now if only they would get around to
>acknowledging that I should be credited in A:V, I'd be happy...
Didn't one of the earlier Challenge's have that correction?
I thought I saw one...
I have only one problem with the Vigilante as drawn (the design stats
are fine 8-) ... the stupid fighter bay doors should have been
offset so that they were over the port forwards and starboard aft fighter
positions, which would allow much more flexible flight operations.
As is, if a fighter stored under a door gets broken, one of the
others can't be launched until the broke one is fixed or jettisoned...
- -george william herbert