>Greg Giles Writes:
>The environment of MegaTraveller (ie: the Rebellion) was something I
>could live with since there was still civilization and an extremely
>diverse number of cultures with which we had to pick and choose from.
>Then there's The New Era. Almost every civilization that made
>Traveller cool has either been wiped out totally or is nearly gone.
>Huh? Why? What fun is there in a game where there's only ruins,
>decay, and corruption? Must we resort to anti-piracy and relic-
>seeking missions? What about international intrigue (espionage)? What
>about mercenary missions along the frontiers of a powerful nation?
>My perception of TNE is that the rules were simplified, but the
>universe was destroyed. The universe was *always* Traveller's
>greatest asset, and now it's gone. With one bastion of civilization
>left, where else can people go if they want the flavor of the old
>Imperium? (The Spinward Marches. But that's about it.) I recall a
>comment from "Survival Margin" (and I'm paraphrasing): 'Over the next
>few years as things begin to recover', etc. Few years? We have to sit
>and wait for yet another new set of books on the old Imperium? Ugh...
>IMHO, the Virus should have been something that happened, but TNE
>should *not* have been set in the middle of another Long Night.
>Adding a taste of 'cyberpunk' to a game, and updating the rules for
>simplification, doesn't necessitate destroying the universe. I will
>try and get a game together of TNE just to get a feel for the new
>system. But given that I haven't played a game of "real" Traveller in
>5-6 years, and the fact that TNE doesn't really inspire me that much,
>I'm wondering if anyone wants to play TNE. (I know only one person
>that ever played MegaTraveller, and they weren't overly impressed. I
>never bothered, and stopped printing my 'zine.)
>Gregg Giles
Ok here goes I've got a few things to say here I've been playing
Traveller since the first three books I have had to bend rules in
every game I've played and I haven't worried to much but I find the
T:TNE rules seem very well put together and well thought out.
MT had some serious flaws... I still have used the Rebellion as a
background for my games ( we are only "up" to late 1118 :-))
We started at Capitol and ran from there!
Ok I'm not going to play in the new era to soon but I may run in
the period leading up to the 1200's as the Zhodani and Regency are
getting closer politically and the Sword worlds and Vargar states
are not going like it one bit. How's that for the old intrigue
(espionage)? I also think that the Arden group might be "Modified"
Neither the Regency or the Zho's like them. More game stuff.
I haven't even mentioned the idea of ruin searches or doing in T.E.D.s
so there is a lot of game potential here even if some of the old
imperium has a dark cyber - punk air. the T:TNE rules seem to be
good, and I am waiting for the equipment, and ship building rules, so
we will have a good idea of what we can and can't do. I will probably
still keep the thrusters as the idea of mounting the biggest fusion
or plasma gun on the back of my characters' ship does not thrill me.
and we will be playing a more "classic" Traveller scenario than the
central parts of the Former Imperium. Although I can see some missions
taking them out there...
>(Patrick Angus Flynn, MKA Sean C. O'Toole)
> Just a question. I have not purchased and read the rules for TNE,
>so I was wondering what symbol is The Regency using? Are they using
>Norris' pegasus or a version of the Imperial Sunburst?
The Regency is using Norris' Unicorn head superimposed on the Imperial
Sunburst.
>Also about the lamenting about Old Traveller, I see no reason why
>anyone should have to change if they do not wish to. It is still
>possible to play Traveller anyway you desire including a blending of
>all of the elements.
Amen Brother! ;-)
>One of the things that I like about what I've heard about the new
>system is its cross compatibility with other GDW games such as
>Twilight:2000. I like the fact that if my players get tired of
>playing Traveller, I can have something force them onto a planet
>where a T:2000 scenario is taking place. They can play that scenario
>out, and then continue with the Traveller campaign. I say go ahead
>and play it however you want. If you make your campaign interesting
>enough you shouldn't have trouble finding players to play Classic
>Traveller. Now there is an interesting marketing Idea, "Traveller:
>Classic." GDW could market the whole game in its original style with
>more modern designs and with all of the rules suplements wrapped up
>in one. Anyway enough rambling.
>Flynn - -- Sean C. O'Toole
Well I think it makes sense we don't have to buy a game for ground
combat GDW already has one... fits right in with the exception of
some weapons...
Hummm this sounds like an interesting idea but I have noticed that
most of the people who are complaining have already collected most
of the old stuff. I have all of the Journals as well as Digest from
no.8 as well as most of the GDW stuff... so I don't know if it would
sell and GDW is in business to sell gaming stuff... besides I wouldn't
want anything to get in the way of their other stuff for T:TNE.
On the Ine Givar... they were terrorists supported by elements of the
Zhodani as well as the Sword worlds. ( as near as I could tell )
I have done some thinking about who is supporting them in the 1120's
as I have a character who has a bad tweak she kills Ine Givar! so far
she hasn't been caught but it is only a matter of time.
In my game they are supported now (1120's) by the sword worlds and an
origination mentioned in the MT game in the Digest the Order of the
Red Star. This gives them some really "BAD" psionic help could be
trouble. ( Catie, Jim, Jeff, Evan you didn't see this...)
It's hard when your players read this but they are good at not knowing
what the characters shouldn't.
Good gamers.
anyway the upshot of all this is that the Ine Givar are just what you
make of them...
and so for that matter so is the game ...
On the matter of a wake I would be able to host one at my house in the
S.F. bay area. ( I'd think of it as more of a party for us travellers)
but even so I would be happy to do it but we would have to see more
interest than I've so far seen.
I like traveller and I have been known to take great liberties with
rules and planetary information to fit my preconceptions. So I inform
my players that I have done that as well as I have a very laid back
GMing style Dudes! :-) well I am a native of California Dudes and
Dudeets ;-) ( I've just been informed by one of my players that they
REALLY do talk like that! )
> For all the details, see the book "Boot up, Jack in, Drop out,
>chummer", IISBN Number 8347-92847982-92874398243-98234, published by
>Regina House 1129.
Where can I get a copy and keep my players away from it...
I really don't lament the virus and loss o fthe Imperium...
now any character can dream of becomming Emperor...
Think of it... Draco Starkiller Emperor... Gag, retch, oh my what an
Idea. ;-)
Post no flames here...
see Ya
=-= jim =-=
- --
Remember: no matter where you go...
There you are...
B. Banzi
James M. Kelleher
[email removed]