Vargr jump grids

By Martyn J. Wheeler ·

TML message #5828From bundle 483

The Starship Operators Manual indicates that the Vargr drives used a
Barium grid.  I wouldn't remember that if it wasn't for the bad joke.

I very nearly ran a Space:1889 campaign instead of my current
Traveller one.  The main reason I didn't is that we also had a Cthulhu
game in the group, and wanted more variety in time setting than
1889-1920.  I will probably run it, one day.

My Traveller campaign is currently on hold, having reached a suitable
season-ending episode.  This gives me a chance to catch up on all the
background tasks and look at the TNE rules (which I don't have yet,
but I do have the boxed edition on order through Wargames West).  I
know the ship design stuff isn't out yet, but does anyone have an
intuition as to how detailed it will be, and how well pre-rebellion
(long live Strephon!) Imperial ships will convert?  Also, how feasible
is it to use MT ship designs (and combat rules, if necessary) along
with the other TNE rules?  I have to decide whether to add
long-desired updates to my MT ship design programme or whether to
start from scratch on a TNE one.

Martyn
- --------------sasmjw@unx.sas.com----(Martyn Wheeler)----DoD #293--------------
SAS Institute, Inc: [phone removed]            H: [phone removed] (Raleigh, NC)
    "We live in the short term and hope for the best" -- Finitribe