Re: New weapons for Traveller

By Greg Givler - QA ·

TML message #583From bundle 55Read the whole thread (4 messages)All messages with this subject

In reply to #582 Re: (576) New weapons for Traveller by Vernon Lee Replies:
[This came to [email removed]; looks like it was meant for
[email removed].  Watch those automatic reply headers! -- James]

>Assuming it works, how do you implement this in a game? What die roll do you
>need to hit, assuming you can take an aimed shot? The way I see it, it seems
>to be impossible to miss.
>
>
> Adrian Hurt			      |	JANET:  [email removed]
> UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   [email removed]

I would assume that the Hit would be automattic, but you would still have
to roll for aquisition. So I would run the first shot as normal just calling
the to hit roll an aquisition roll. To reaquire, you may have to develop
a system, like maybe the normal to hit +2 making it easier to reaquire the
target. This however would be conditional to how much damage and did the
target after getting fried, decide that it is far better to hide than
get ones brains fried just for fun.

Does this make sense?

Greg

- -------------------------------------------------------------------------------
Greg Givler                        Q-Link: GregGivler
QA Analyst                         CompuServe: Greg Givler 76702,647
Commodore QA (Software)            GEnie: [email removed]ivler
[phone removed]                    INTERNET: [email removed]
- -------------------------------------------------------------------------------
"Life is pain, Highness, anyone who says differently is selling something"
 - The Dread Pirate Roberts -- The Princess Bride
===============================================================================