Re: TML nightly: Msgs 5845-5848 V59#8

By Goldman of Chaos -- postmaster CRI-US ·

TML message #5852From bundle 485

[email removed] said the following:
> Bundle: 485
> Archive-Message-Number: 5845
> From: [email removed]
> Date: Tue,  3 Aug 93 02:58:00 BST
> Subject:
>
>  IMHO, the following principles are at work:
>  -- A Space: 1889 player is born, not made. The existing players
> and referees are _VERY_ enthusiastic (I like the background a
> great deal myself, although I think the mechanics are a little
> simplistic), but you cannot convert someone to the game if they
> are not interested in the milieu.

Sadly very true.  Most people get this glazed look in their eyes and then
edge away from me when I start talking about Space: 1889.

>  One of the problems with MegaTraveller seemed to be that the
> amount of material that a new gamer had to absorb in order to be
> able to play the game was gigantic and growing. Everybody had to
> be up to speed on the Rebellion, all of the factions, and needed
> to know a massive amount of game "history" in order to be able to
> enjoy the game. We heard this hundreds of times, from store
> owners, referees, and players. More importantly, we heard it from
> former players and former referees, in response to our "what made
> you quit?" queries.

MegaTraveller reminded me of a campaign gone sour.  Like when the players
go off on a weird tangent that they can't really return from.

>  Second, we decided to make it so that no new player needed to
> absorb the complete history of the Imperium in order to be able
> to enjoy playing. The added background for the new era does that.
> Notice I did not say NEW background...it merely adds to the
> history, it does not completely invalidate what came before. Long-
> time referees can set their campaign anywhere they want to, but
> new campaigns can start without absorbing a mountain of
> background.

The problem is that the only new material that will be out of GDW
will be stuff based upon the post-virus universe.  Leaving those of
us who don't like the current direction of the Imperium in the same
shoes as those of us who play/run Space: 1889.

>  That's it in a nutshell. Did we make the right decision? Time
> will tell, but initial sales of TNE have been VERY high, and
> reception has been almost uniformly positive...we have received
> many letters beginning with words to the effect of: "I had
> stopped playing Traveller years ago, but TNE has made me start
> again." Another widespread sentiment is that we have recaptured
> the feel of the Classic Traveller...a sentiment which some on the
> TML have expressed.

That is what really drives any business that is going to stick around,
money.  If it sells, great.

>  Matthew Goldman (re Space 1889):
>  >Such a fun game.  It had the bad luck to come out as most of
> the gaming wenies
>  > wanted DARK FUTURE, CYBERTRASH games.  You can see how this
> boring
>  > trend has destroyed the Third Imperium.
>  See above.

	Money again.

>  >I don't really agree with that.  In many ways Space:1889 is
> much
>  >closer to Classic Traveller than T:TNE.  Just look at it:
>  >
>  >   Traveller      Space:1889
>  >   =========      ==========
>  >   Emperor Strephon    Queen Elizabeth
>  That's Queen _Victoria_...Elizabeth I died in 1603,, and 1889
> is a little before Elizabeth II's time.

	I hide my head in shame at what my fingers typed.

>  As Matt Goldman has pointed out, its not hard to find at all.
> Most good bookstores carry it, as does every library worthy of
> the name. Burroughs, Wells, Verne, are all there, and Kline,
> Haggard and the others can be found with only a little more
> effort.
>  >  It's in the Public domain
>  Some of it is, some of it isn't. The Burrough's estate managed
> to keep copyright control of some of E. R.'s stuff, I do believe.
> Just because someone has OCR-ed it and uploaded it doesn't meant
> the copyright has run out.

Has anyone put together a good reading list of Victorian time period
adventures?

>  Actually, Cadillacs & Dinosaurs is being re-issued in November,
> to coincide with the animated television series of the same name
> (on CBS, for us yanks).

Sigh, and I just picked up a used copy of C&D at the same time as
I bought a used copy of TNE.


- --
Matthew Goldman  E-mail: [email removed] Work: [phone removed]

           The sight of a laser dot can have a strong
               psychological impact on the target.