Solomani fighters

By Palmer Davis ·

TML message #589From bundle 55

Here are some fighter designs I've used a couple times in my campaign:

Solomani FM-44D "Phantom" space control fighter
CraftID: Missile fighter, Type FM, TL 14, MCr 33.885
Hull: 	18/45, Disp=20, Config=6AF, Armor=40G,
		Unloaded=619 tons, Loaded=633.2 tons
Power: 	1/2, Fusion=834 MW, Duration=8/24, Drift=100
Loco: 	3/6, Manuver=6, NOE=180, Cruise=3150,
		Top=4200, Agility=5
Commo:	Radio=System, RadioJammer=System
Sensors: PassiveEMS=Substellar, ActiveEMS=FarOrbit,
		EMSJammer=FarOrbit, EMMask, PassEngScan=Rout,
		ActObjScan=Rout, ActObjPin=Rout
Off:	Missile = x03, Magazine=24 Btty/Rds
			Batt    1
			Bear	1
Def:	DefDM=+10
Control: Computer=3x1+1bisx2, Panel=HoloLinkx2,
		Special=HoloHeadsUpx2, Environ=basic env,
		basic ls, extend ls, inertial comp,
		grav plates (in accomodations only)
Accom:	Crew=1 (operator=1), Seats=roomyx1, Bunks=1
Other:	Fuel=133,911 liters, Scoops, ObjSize=small,
		EmLevel=NONE
Notes: This is the "stealth" model of the popular Solomani
FM-44 fighter.  It is commonly deployed in system defense
squadrons or "intruder" squadrons designed to harrass enemy
shipping.

I used this little guy once in an adventure (my campaign is set in the
Spinward Marches) in the hands of a bunch of former Rachelites that SolSec
had sold them to.  They operated off a converted freighter (which I'll
upload if I can find the file anywhere) and hid in asteroid belts, near
gas giants, and in major shipping lanes with their systems powered most of
the way down and their EM maskers (read: cloaking devices) on.  When a juicy
target passed their way they'd surface, jam its transmissions and order it
to surrender.  Took the PC's quite a while to solve the mystery of the
mysteriously disappearing freighters.  I figured that with everything shut
off except the passive scanners, the life support systems, and the EM masker,
a dedicated (read: fanatical) pilot can stay on station just drifting for
over three months.  Hence the 100-day drift endurance.  I rationalized this
design by saying that the Solomani use this class for long-term patrol duties
(suddenly surfacing in case of intruders) and for commerce raiding as above.
Hence the reason to put a bunk on a 20-ton fighter...

Solomani FM-44E "Phantom" space control fighter
CraftID: Missile fighter, Type FM, TL 14, MCr 33.845
Hull: 	18/45, Disp=20, Config=6AF, Armor=40G,
		Unloaded=619.61 tons, Loaded=634.1 tons
Power: 	1/2, Fusion=1260 MW, Duration=8/25
Loco: 	3/6, Manuver=6, NOE=180, Cruise=3150,
		Top=4200, Agility=6
Commo:	Radio=System
Sensors: PassiveEMS=Substellar, ActiveEMS=FarOrbit,
		PassEngScan=Rout, ActObjScan=Rout, ActObjPin=Rout
Off:	Missile = x03, Magazine=24 Btty/Rds
			Batt    1
			Bear	1
Def:	DefDM=+12
Control: Computer=4x1+1bisx2, Panel=HoloLinkx2,
		Special=HoloHeadsUpx2, Environ=basic env,
		basic ls, extend ls, inertial comp,
		grav plates (in accomodations only)
Accom:	Crew=1 (operator=1), Seats=roomyx1, Bunks=1
Other:	Fuel=137,911 liters, Scoops, ObjSize=small,
		EmLevel=Strong
Notes: This is the standard-issue navy model of the FM-44.

Nifty tricks like EM masking aren't really necessary in a straight up-and-down
fight, so I figured the Solomani would need a more conventional version better
optimized for ship-to-ship combat than the D model (which is more like a mini
spacegoing submarine).  Anyway, I don't know if either of these designs will
be of use to anyone, but I thought I'd share them just in case and to increase
the list's inventory of ship designs.

- -- Palmer Davis --
[email removed]