Hello all:
As I have given up trying to follow the politics of the official
background and have created my own, I can not really relate with most of his
points, but this one....
>From: [email removed]
>Subject: GDW and the future
... A few lines left out ...
>11. The move to T:2000 in-house game system is a good rationalisation for
> GDW but I feel that the equipment stats for HIGHER TECH equipment
> has been fudged rather badly. Sure, if I have a TL-10 pistol and
> we upgrade it to TL-12 we don't JUST want a copy made. What you need
> is a branching of capabilities not a straight line "this is now this".
> The TL-12 pistol would have several variants. One identical to the
> original for direct sale to TL-10 worlds at cheaper than TL-10 can
> produce it, one with better range but with less penetration, one with
> better penetration but with less range, one with better penetration at
> close range but worse penetration at longer ranges but still has the
> longer range ability. There doesn't appear to be enough variation
> for players to role play around ... "Damn he's just out of range, should
> have bought the other model gun" OR "I always carry two pistols, one
> for close in people stopping and one for long range". Do you have plans
> for some trade manuals so we can "go shopping"? It would be nice to front
> up at a shop and have the GM say "Some binoculars? Oh well if you look on
> page 24 you find variants 1-5 and 11 which are available over the
> counter and he can order in variants 19-24 in 2 weeks or a 25 will take
> a month. What would you like?". Look around today, want to buy a TV; how
> many variants can you get? Some variety please.
>
>
>Just some thoughts...
>
>
>How about the rest of the TMLers ... comments please.
>
>
>Bruce... [email removed]
Yeah!!! I agree with that. I found some of the equipment guides so general
that I have taken to stealing and converting from GURPS Ultratech - I have
a lot of equipment write-ups done in WordPerfect for my players to peruse.
Maybe this is going to too much detail, but I think it adds to realism. All
pieces of equipment have their drawbacks and specialties.
I know that big, thick lists of equipment are a pain in the a** but they
are a good idea. If Loren sees this ( 8-> ) , In my opinion this would be a
really neat product idea... You could do it like the ADnD 2nd Edition Monstrous
Compendiums. You go out, buy Infopacks on certain technology levels (whichever
are applicable for your area of play) and they all fit into a nice binder
(a nice black binder with an Imperial Sunburst or the logo of the Regency?).
I'd go for it! Sounds like a must.
What about little Infopacks (I like that term...) on firearms and other
neat stuff like the machine tools supplements that appeared a year or so ago.
(I think Rob Dean did those, but I'm not sure).
Anyway, I've ranted long enough. I guess in the meantime I'll keep raiding
GURPS.
Confused as usual,
Anthony Neal