Armours

By Bertil Jonell ·

TML message #5898From bundle 489

  I did this for my campaign last friday. It is a modification of the data
from TTNE, with additions from One Small Step, MegaT, Traveller, the MTJ1
article on battle dress and a certain amount of fiddling, tweaking and
shortcutting of my own doing.

  AV: 'N' means nil armour value, ie anything will pass without any reductions
      in damage.
      Parenthetical values are for melee attacks, Double this to get the
      number of *points* to subtract from the attack (not dice). If no
      paranthetical value exists, subtract twice the normal AV rating treating
      both '0' and 'N' as 0.
      '0' means that it will stop weapons where the Dam and Pen weapons
      are equal, but not affect weapons with larger Dam than Pen.
      If there are two figures separated by a '/', then the first is for the
      body and the second for the head.
      If there are three figures separated by '/'s, then the first is for
      chest and abdomen, the second for the arms, legs and for the head
      and the third is for the face plate.
      (Head shots will hit the face plate on 1-2 on 1D6. It is optional to
       vary this chance based on wether the shot hits from the front, side or
       rear:)

   'P' means that at this TL, the at lower TLs unpowered armour will normally
       be powered.

   'S' means that at this TL self-sealing is standard on the armour.

   'H' means that at this TL a holographic viewscreen on the inside of the
       face plate is standard on the armour.

  Why are low-tech weapons better against melee attacks than many hightech
weapons? It is because they derive much of their protection from metal plates
as shown by their weight. It is optional to multiply the AV of hard armours
(Hostile Env Vac, Combat, Battle, low-tech Vac's) with four or more to get
the number of points of damage they absorb from melee attacks.

  Disclaimer: I would *not* recomend the use of these armour levels with the
	      standard TTNE weapons damage and penetrations, since they were
	      designed for use with my variants of the weapons. But I promise
	      to get some weapons out before the TechArchie book comes out:)

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Description      TL  Vol   Wt      AV     HitLocs      Price   AGL  Init
Helmet            0    1    1       N(2)  (H)             10
Leather Vest      0    3    3       N(2)    C,A           30
Jack              0    4    5       N(2)    C,A,Ar        50    -1
Leather Pants     0    3    5       N(2)      A,L         30
Mail Vest         1    4   15       0(4)    C,A          200
Half Mail         1    2   10       0(4)    C            100
Full Mail         1    8   30       0(4)    C,A,Ar,L     400    -1
Helmet            1    2    4       0(6)  (H)             20
Helm              1    8   10       0(6)  H               50          -1
Breastplate       1   40   30       0(6)    C,A          300    -1
Plate             1   80   50       0(6)    C,A,Ar,L    1000    -2    -1
Helmet            2    2    2       1(8)  (H)             30
Helm              2    8    5       1(8)  H               60          -1
Breastplate       2   40   20       1(8)    C,A          500    -1
Plate             2   80   40       1(8)    C,A,Ar,L    1500    -2    -1
Helmet            4    5    3       1(4)  (H)             20
Flak Jacket       4    7   18       1(2)    C,A          200    -2
GP Vac            4  600  200        2/N  H,C,A,Ar,L   22500    -9    -4
Helmet            5    5    3       1(2)  (H)             20
Flak Jacket       5    6   14       1(2)    C,A          200    -1
GP Vac            5  500  160        1/N  H,C,A,Ar,L   16000    -7    -3
Helmet            6    5    2          1  (H)             20
Flak Jacket       6    5   10          1    C,A          300    -1
GP Vac            6  400  120        1/N  H,C,A,Ar,L   24000    -5    -2
Helmet            7    5    1          1  (H)             30
Flak Jacket       7    4    8          1    C,A          400    -1
BC Vest           7    3    6          1    C,A          600
BC Body Suit      7    7   15          1    C,A,Ar,L    2000    -1
GP Vac            7  400   80     0(2)/0  H,C,A,Ar,L   36000    -3    -1
HstEnv Vac        7  800  120        1/0  H,C,A,Ar,L   56000    -5    -2
BW Helmet         8    5  0,5          1    (H)           40
BW Vest           8    2    4       1(4)    C,A          800
BW Body Suit      8    5   10       1(4)    C,A,Ar,L    4000    -1
GP Vac            8  400   50     0(2)/0  H,C,A,Ar,L   24000    -3    -1
HstEnv Vac        8  600   80        1/0  H,C,A,Ar,L   28000    -4    -1
CES               9   10   10  2(4)/1(4)    C,A,Ar,L    8000
GP Vac            9  300   40     0(2)/0  H,C,A,Ar,L   12000    -3    -1
HstEnv Vac        9  500   60        1/0  H,C,A,Ar,L   14000    -3    -1
Combat           10  120   40      4/2/1  H,C,A,Ar,L   22000    -1
Battle           10  350   45      4/3/1  H,C,A,Ar,L  115000    -3    -2
FO Battle        10  350   45      4/3/1  H,C,A,Ar,L  215000    -3    -2
Cmdo Battle      10  375   50      5/3/1  H,C,A,Ar,L  265000    -3    -2
Assault Battle   10  425   55      6/3/1  H,C,A,Ar,L  315000    -4    -2
GP Vac           10  300   30        1/0  H,C,A,Ar,L   10000    -3
HstEnv Vac       10  400   40        1/0  H,C,A,Ar,L   16000    -3    -1
Combat           11  120   35      4/2/1  H,C,A,Ar,L   26000    -1
Battle           11  300   40      5/3/1  H,C,A,Ar,L  130000    -3    -1
FO Battle        11  300   40      5/3/1  H,C,A,Ar,L  230000    -3    -1
Cmdo Battle      11  325   45      6/3/1  H,C,A,Ar,L  280000    -3    -1
Assault Battle   11  375   50      7/3/2  H,C,A,Ar,L  330000    -4    -1
GP Vac           11  200   20        1/0  H,C,A,Ar,L    9000    -2
HstEnv Vac       11  300   30        1/0  H,C,A,Ar,L   18000    -3
Combat           12  100   30      5/3/1  H,C,A,Ar,L   30000    -1
Battle           12  250   35      6/4/1  H,C,A,Ar,L  165000    -2    -1
FO Battle        12  250   35      6/4/1  H,C,A,Ar,L  265000    -2    -1
Cmdo Battle      12  275   40      7/4/2  H,C,A,Ar,L  315000    -2    -1
Assault Battle   12  325   45      8/4/2  H,C,A,Ar,L  365000    -3    -1
GP Vac           12  200   18        2/0  H,C,A,Ar,L    8000    -1
HstEnv Vac       12  300   26        2/0  H,C,A,Ar,L   20000    -3
Combat           13  100   25      5/3/1  H,C,A,Ar,L   32000    -1
Battle           13  225   30      6/4/1  H,C,A,Ar,L  200000    -2    -1
FO Battle        13  225   30      6/4/1  H,C,A,Ar,L  300000    -2    -1
Cmdo Battle      13  250   35      7/4/2  H,C,A,Ar,L  350000    -2    -1
Assault Battle   13  300   40      8/4/2  H,C,A,Ar,L  400000    -3    -1
IM Assault       13  325   45     10/5/3  H,C,A,Ar,L  700000    -3
GP Vac           13  100   18        2/0  H,C,A,Ar,L    7000    -1
Tailored Vac     13   20    6        1/N  H,C,A,Ar,L   40000
Hard Helmet      13   10    3          0  H              500
HstEnv Vac P     13  200   24        2/0  H,C,A,Ar,L  100000    -2    -1
Combat H         14   80   23      6/3/1  H,C,A,Ar,L   36000    -1
Battle H         14  200   30      8/5/2  H,C,A,Ar,L  270000    -1    -1
FO Battle        14  200   30      8/5/2  H,C,A,Ar,L  370000    -1    -1
Cmdo Battle      14  225   35      9/5/2  H,C,A,Ar,L  420000    -1    -1
Assault Battle   14  275   40     10/5/2  H,C,A,Ar,L  470000    -2    -1
IM Assault       14  300   45     12/6/3  H,C,A,Ar,L  770000    -2
GP Vac           14  100   16        2/0  H,C,A,Ar,L    7000
Tailored Vac     14   10    4        1/N  H,C,A,Ar,L    9000
Hard Helmet H    14   10    2          0  H             1200
HstEnv Vac P     14  200   32        3/1  H,C,A,Ar,L  150000    -2    -1
Combat HS        15   80   21      6/3/1  H,C,A,Ar,L   40000    -1
Battle HS        15  175   25     10/6/2  H,C,A,Ar,L  340000    -1    -1
FO Battle        15  175   25     10/6/2  H,C,A,Ar,L  440000    -1    -1
Cmdo Battle      15  200   30     11/6/2  H,C,A,Ar,L  490000    -1    -1
Assault Battle   15  250   35     12/6/3  H,C,A,Ar,L  540000    -2    -1
IM Assault       15  275   35     14/7/4  H,C,A,Ar,L  840000    -2
GP Vac S         15  100   14        2/0  H,C,A,Ar,L    9000
Tailored Vac S   15   10    3        1/N  H,C,A,Ar,L   10000
Hard Helmet H    15   10    2          0  H             1000
HstEnv Vac PS    15  200   30        3/1  H,C,A,Ar,L  175000    -2    -1
Combat HS        16   80   19      7/4/2  H,C,A,Ar,L   45000    -1
Battle HS        16  150   20     12/7/2  H,C,A,Ar,L  410000    -1    -1
FO Battle        16  150   20     12/7/2  H,C,A,Ar,L  510000    -1    -1
Cmdo Battle      16  175   25     13/7/2  H,C,A,Ar,L  560000    -1    -1
Assault Battle   16  225   30     14/7/3  H,C,A,Ar,L  610000    -2    -1
IM Assault       16  250   35     16/8/4  H,C,A,Ar,L  910000    -2
GP Vac S         16  100   12        2/0  H,C,A,Ar,L    8000
Tailored Vac S   16    5    2        1/N  H,C,A,Ar,L    8000
Hard Helmet H    16   10    1          0  H             1000
HstEnv Vac PS    16  200   28        3/1  H,C,A,Ar,L  175000    -1

- -bertil-
- --
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