Re: crash start launch
In reply to #590 Re: crash start launch by C. Harald Koch
Replies:
- #601 Re: crash start launch by Adrian Hurt
Two possibilities: the ship either already has its fusion plant online or it
doesn't. Most ships with fusion plants leave them running if they park for
less than about a week or so (I haven't seen the adventure you're running, so
I don't know what circumstances this A2 is in) because it takes so long to
bring the power plant up from a cold start. In any event, the UTP for what
they're trying to do looks like this:
To power up a parked starship and ready it for flight:
Routine, Pilot, Dex, 30 sec (assuming warm start, 5 min otherwise)
If you're still using the old rules (the new ones are well worth it!), the pilot
needs to roll a 7+ to start the plant. DMs: +Pilot skill, +1 if Dex 5+ or +2
if Dex 10+. It will take 3d6x30 sec (an average of about 5 minutes) to start
if successful (or 3d6x5 min for an average of 50 (!) minutes if the A2 is
powered all the way down). MegaTraveller gives rules for unfamiliar technology
but since I don't know what background your pilot has I'd simply suggest about
a -2 DM or so heaped on top of this. If he fails the roll, he'll have to take
another time increment and do it again.
Oh, and also: I'm assuming that since your PC's are presumably in a rush, they
will skip the usual safety checks and such. In which case, when they start the
ship, you should make a roll along with them. If you both succeed, everything
is fine but if they succeed and you fail, you should implement a "warning light"
event about halfway to orbit (i.e. a plant malfunction, fuel leak, or the like)
that will require a harder, fateful task to avoid a major mishap.
Finally, if things get hot and your PC's need to get out of there in a hurry,
they can try to rush things a bit. Double the DM's applied to the startup roll
but instead of a 7+ they now need to roll an 11+. And so do you.... :-)
- -- Palmer Davis --
Oh, and I almost forgot: if anybody has Engineering skill, it can be used as a
DM as well.
- -- PTD --
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