Traveller: The Next Error

By nosnhoJ enaD ·

TML message #5932From bundle 491

Anthony Kay Baggaley:

 >Now, this message was just to say hello and stop me feeling like a voyeur,
 >but I've thought of one thing to say-  since the dust cleared/blood dried
 >over the Fusion Engine arguement, mention of TNE has been rather light, ie.
 >no discusion on the Arses or Regency, and most interest has been in non-TNE
 >subjects ( notice how people got stuck into the Zhodani thread- who are the
 >least changed area in TNE).

 >So, do people really consider "The Non-Event" as part of the Traveller
 >Universe we played in for years, or just as a new SFRPG. I mean, with a new
 >rules system and a new background, is it any more Traveller than 2300?,(and
 >that game had the Traveller name to start with, and PGMPs) even the Technology
 >has changed from Classic/MT.

 >I was just wondering how many people have actually changed over to the TNE
 >rules (or even background) or plan to do so when TTA comes out?

Having finally dug myself out of the editor problem I was having (sorry about
all those '^H's...), I feel a great need to vent my spleen on this topic...

(Hi, Anthony!)

I've played with the new rules and find them fairly easy to pick up and quite
adaptable.  There seem to be some small, easily correctible imbalances between
weapon damage vs. armor available.  I'm *eager* for both the TAM and Brilliant
Lances...So I, for one, am switching to the new rules.

HOWEVER

I'm hanging out circa 1111 Imperial and totally ignoring both the rebellion and
the Virus...<Shudder>  Actually, the Rebellion is okay, but I've just decided
that I don't want to game during it.  When and if I game up and through that
point, I'll be ignoring the Virus altogether...

On a more practical note, not only are the skill tables and section way too far
from the character generation system, but there's all the stupid guff about "Two
Syllable Code names for use during combat" and an overall anti-technological
feel to the whole rulebook, even in the sections on the Regency (they've turned
away from massive automation and most robots have been deactivated, that sort of
thing).  The NPCs are defined in terms of combat ability only...Why not make an
"Experienced NPC" have an X in his *primary skill*, not just in his combat skill?

Is it just me, or do the Hivers seem to be acting somewhat out of character?
Why haven't they absorbed the RCES and "converted" everybody to the Hiver
"nonviolence" ideal like they did with the minor human races on their Spinward
border back in the Imperial Era?

I guess I'm pretty much in the "Accept the Rules, Ignore the New Continuity"
category...I'm also trying to complete (or at least flesh-out) my collection of
Classic supplements :)

[email removed]
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TNS Stringer ------------ Terra/Solomani Rim (1827 G867975-8)
"I'm not a real scientist, but I play one in an RPG."