Firstly, to Loren concerning has message...
>> (it's Fire Fusion and Steel now isn't it,sounds better for the SpaceOrk
geeks I suppose).
> Technical architecture was the working title. We made it FF&S because it
> sounded better to _US_
---------------------------------
... I must admit that in my rabid state that possibility never occured to me.
I picked up so much bad Karma from my original mail that I caught flu bad
enough to keep me in bed for a week.
It was well past the bounds of good taste to suggest that GDW might be
moving into the SpaceOrk zone ( amongst the oldie - ie 20+ year olds- RPGers
around here it's fighting talk to suggest they use Games Workshop products)
but that was one of the big worries about TNE, that GDW might go down the
path of GW. The guns get bigger, then the breasts (both sexes), clothes
get more revealing, bad guys get uglier, then the next thing you know the
melee weapons are motorised and the game boxes are too big to fit in a
carrier bag, not that you buy them 'cos you're too embarassed by the art
work and can't fight your way through the horde of 12 year olds in the shop
talking about the correct paint for the Psyho Elf Leader With Nebula Cannon.
......ARRRGGHHHH. Sorry, still feverish from the flu.
OK, so I trust GDW not to add spikes to Regency Marine Battle Dress,
(I think :)) it's just that having to live in GW country makes me suspect
the worst when a company brings out a new, flashier version of a game. My
problem, not yours.
Anyway, while in bed I was (by coincidence) looking over 2300 and Star
Cruiser, (I like most of the background AND rules) and noticed (another)
suspect rule in Star Cruiser- the fuel consumtion for reaching orbit.
I'm not talking about the fact that a smaller engine gets you there faster,
it's simply the fuel consumption I'm unsure about- it requires 1/6th the
ships mass in Liq. H/O, which seems a little too low for a system like that.
Does anyone know what the max ISP could be for such an engine, and has
anyone dealt with interface ships in more detail, ie. VTOL systems, HOTOL
systems being unusable in some atmospheres? The whole area is
a bit bare for a game whose image a partly based on Dropships carrying
troops too and from planet.
Also on 2300, concerning GURPS, I've not done any conversions but I tried
doing a 2300 Hovertank in GURPS Vehicles rules, and it is a reasonablely
equivalent. The use of that information depends on how you feel on using
Hovercraft for such purposes (10 tons and turns like a whale in flight),
it is probably more sensible to think of them as Vectored Thrust vehicles
with a hovercraft option to save fuel.
I've got some guidelines for 3G to 2300 conversion I worked out if anyone
is interested (or I'm interested if anyone has a better version...)
and, finally, I worked out that in Star Cruiser, a hex scale of 50 000Km
gives about the correct ship speed for the .0001G limit, so why did they
make the hexes 600 000Km? Why did I waste my time working this out? I blame
Virus.
Hope Something in there made sense
Anthony
Still no .sig
but how about Villa- Why do I go, why not Avon?
Avon- Because I am not expendable, I am not stupid....
and I am not going.
-Blakes7