More Star Cruiser

By ANTHONY KAY BAGGALEY ·

TML message #5964From bundle 493

   Firstly, to Loren concerning has message...
 >> (it's Fire Fusion and Steel now isn't it,sounds better for the SpaceOrk
     geeks I suppose).

 > Technical architecture was the working title. We made it FF&S because it
 > sounded better to _US_
              ---------------------------------

 ... I must admit that in my rabid state that possibility never occured to me.
   I picked up so much bad Karma from my original mail that I caught flu bad
   enough to keep me in bed for a week.
    It was well past the bounds of good taste to suggest that GDW might be
   moving into the SpaceOrk zone ( amongst the oldie - ie 20+ year olds- RPGers
   around here it's fighting talk to suggest they use Games Workshop products)
   but that was one of the big worries about TNE, that GDW might go down the
       path of GW. The guns get bigger, then the breasts (both sexes), clothes
   get more revealing, bad guys get uglier, then the next thing you know the
   melee weapons are motorised and the game boxes are too big to fit in a
   carrier bag, not that you buy them 'cos you're too embarassed by the art
   work and can't fight your way through the horde of 12 year olds in the shop
   talking about the correct paint for the Psyho Elf Leader With Nebula Cannon.
 ......ARRRGGHHHH.  Sorry, still feverish from the flu.
   OK, so I trust GDW not to add spikes to Regency Marine Battle Dress,
   (I think :)) it's just that having to live in GW country makes me suspect
   the worst when a company brings out a new, flashier version of a game. My
   problem, not yours.

    Anyway, while in bed I was (by coincidence) looking over 2300 and Star
   Cruiser, (I like most of the background AND rules) and noticed (another)
   suspect rule in Star Cruiser- the fuel consumtion for reaching orbit.
   I'm not talking about the fact that a smaller engine gets you there faster,
   it's simply the fuel consumption I'm unsure about- it requires 1/6th the
   ships mass in Liq. H/O, which seems a little too low for a system like that.

    Does anyone know what the max ISP could be for such an engine, and has
   anyone dealt with interface ships in more detail, ie. VTOL systems, HOTOL
   systems being unusable in some atmospheres?  The whole area is
   a bit bare for a game whose image a partly based on Dropships carrying
   troops too and from planet.

    Also on 2300, concerning GURPS, I've not done any conversions but I tried
   doing a 2300 Hovertank in GURPS Vehicles rules, and it is a reasonablely
   equivalent.  The use of that information depends on how you feel on using
   Hovercraft for such purposes (10 tons and turns like a whale in flight),
   it is probably more sensible to think of them as Vectored Thrust vehicles
   with a hovercraft option to save fuel.
    I've got some guidelines for 3G to 2300 conversion I worked out if anyone
   is interested (or I'm interested if anyone has a better version...)
   and, finally, I worked out that in Star Cruiser, a hex scale of 50 000Km
   gives about the correct ship speed for the .0001G limit, so why did they
   make the hexes 600 000Km? Why did I waste my time working this out? I blame
   Virus.
                   Hope Something in there made sense
                                            Anthony
   Still no .sig
    but how about    Villa- Why do I go, why not Avon?
                     Avon-  Because I am not expendable, I am not stupid....
                            and I am not going.
                                                   -Blakes7