RE: Star Cruiser
In reply to #5968 Star Cruiser by Muir Macpherson
#Maybe MHD turbines are inefficient because they are trying to reduce their
#signature? I don't know, all your points are quite good. I believe some
#- -one made a similar point about Traveller. He found that it was more
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#cost and space efficient to use the batteries used with black globes than
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#to use a power plant. Go figure. As much as we try to make out games
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That would be me. :) Anyway, it's slightly more complicated than that...
Cost, space/volume, EM signature, and duration all have to be factored in to
the design. (Aside from bending the rules.) It's worth noting that for
"long-term" conflicts (those over the combat duration of battery/capacitor
equiped fighters) those same fighters that fared so well for the first 20-odd
turns will have a decided disadvantage... (So bring LOTS of them! [always a
good idea, anyway])
It all boils down to tactics, I guess. (I happen to prefer the jump-tender
approach: blaze in (hide the jump-tender), kick butt, regroup, and split -
letting someone else mop-up.) Better yet is a defensive action - blow the
invading snots away with imbedded defenses that they can't attack.
ObTNEconcept: TCS style conflicts between TL 8+ pocket-empires. I think it'd
be a blast, especially with relic technology involved (Can you imagine the
maintenance costs? Can you imagine the benefits?)
Just thought...
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