RE: Star Cruiser

By Steve Gibbons ·

TML message #5972From bundle 494Read the whole thread (5 messages)All messages with this subject

In reply to #5968 Star Cruiser by Muir Macpherson
#Maybe MHD turbines are inefficient because they are trying to reduce their
#signature?  I don't know, all your points are quite good.  I believe some
#- -one made a similar point about Traveller.  He found that it was more
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#cost and space efficient to use the batteries used with black globes than
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#to use a power plant.  Go figure.  As much as we try to make out games
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That would be me.  :)  Anyway, it's slightly more complicated than that...
Cost, space/volume, EM signature, and duration all have to be factored in to
the design.  (Aside from bending the rules.)  It's worth noting that for
"long-term" conflicts (those over the combat duration of battery/capacitor
equiped fighters) those same fighters that fared so well for the first 20-odd
turns will have a decided disadvantage...  (So bring LOTS of them!  [always a
good idea, anyway])

It all boils down to tactics, I guess.  (I happen to prefer the jump-tender
approach: blaze in (hide the jump-tender), kick butt, regroup, and split -
letting someone else mop-up.) Better yet is a defensive action - blow the
invading snots away with imbedded defenses that they can't attack.

ObTNEconcept: TCS style conflicts between TL 8+ pocket-empires.  I think it'd
be a blast, especially with relic technology involved (Can you imagine the
maintenance costs?  Can you imagine the benefits?)

Just thought...

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