Guns

By Bertil Jonell ·

TML message #5975From bundle 494All messages with this subject

> 		How exactly do the Fail numbers in that series work? Sounds like
> 		a really neat idea...

  The fail number is taken directly from 3G 2nd ed and is the percentage
risk that a single shot will fail to fire for some reason. I was planning
to include a table on how to determine if it was a dud, jam, critical or
explosion, but never got that far.

  The thing that I hadn't solved was how to do this for bursts (other than to
roll for each round fired...) but in a d20 system it is possible to recompute
a straight chance for each length of burst.

> 	Oh, and how many editions of Machinetools did you put out? I found
> 		up to Machinetools 2b, and that's it...

  Checking my files I have 5 files about (in order revolvers, pistols, rifles,
brinn weapons and one named 'extra') and that's it. The chain of events as
I remember it was that the first series I put out gave birth to mumblings
about that the weapons were too heavy, so I had to remake all of them, and
in the middle of this Guns! Guns! Guns! 3rd edition came out, and after I
made the change people started to talk about that MegaT was on the way out.

  The trouble when doing this is that you have one weapon at several TL's
that uses several different type of ammunitions, and each type of ammo will
have a different performance on each TL.

> 	Ciao,
> 	Anthony

- -bertil-
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