I got hold of Brilliant Lances on Friday, and was reading the ship design
sequence, and I noticed the comment:
Important note: The smallest jump drive possible, at any tech level, is
2 cubic metres in volume.
Now the way that the volume of a jump drive is calculated is (1 + jump)%
of the volume of the hull. This implies that you can fit a jump-1 drive
into an 8 ton hull (ie. 112 cubic metres) and you can fit a jump-6 into
a 3 ton hull.
This is:
a) A mistake - should it perhaps read 2 tons (28 cubic metres)?
b) A _major_ retcon.
Even if it should read 2 tons, this means that ships under 100 tons
displacement can be jump capable - a 30 displacement ton ship can hold
a jump 6 drive.
Can anyone at GDW clarify?
On the other hand, the game itself seems quite good - I haven't yet got
to play it, but it is well-presented, the rules are fairly clear, the
ship design sequence is welcome (although why the 18 pages couldn't have
been squeezed into the TNE rulebook, I don't know).
There are a couple of other minor quibbles - for instance in the design
sequence there tends to be very little description of equipment and materials.
This is OK for veterans who know what Dynamic Linked controls, Bonded
Superdense etc. are, but it could be confusing for a new player.
See ya 'round
Corran