RE: Star Cruiser missiles

By [unnamed sender] ·

TML message #5989From bundle 495Read the whole thread (2 messages)All messages with this subject

In reply to #5986 Star Cruiser missiles by Pedro A.C. Tavares
"Pedro A.C. Tavares" [email removed] says:
>It seems that a better (safer) use of missiles would be to rely on
>preprograming and expert systems that locally control the missile's actions.
>The missile could still receive new orders but it would never transmit (unless
>ordered to).  Tasks like identification of targets would be left to other
>probes (note: these probes could tell the missiles where to fire at).
>
>What do you think of this?

It would be nice to plug the holes in the game BUT that's not how the
game works.  I believe that AI type missiles are mentioned in one of the
Mags for 2300AD and that they are WORSE than remote controlled ones at
hitting the target.

What ranges are we using in TNE for the TNE DETONATION missiles and how
come TNE can use lasers and energy weapons while 2300AD must go
toe-to-toe?

Bruce...      [email removed]