I know what I know
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- #6027 Brilliant Lances and Traveller Inspiration by Derek Wildstar
OK, I just want to clarify how little I know about Traveller and get a few terms straight, as well as confirm/deny some assumptions I've made. I own Megatraveller and 2300AD (the revised, expanded version of the ubiquitous Traveller:2300 that had little in common with its progenitor other than name and company). I have never played Classic Traveller; I have always assumed the only difference was no Rebellion. I have Knightfall, Traveller:the Early Years, and a couple of 2300 sourcebooks. I don't know any specifics about aliens outside of the base information given in MT. BUT, it seems to me that since Solomani, Vilani, and Zhodani are all Humaniti, the physiological constraints on ship design would be similar. Even if one allows them to be of slightly different sizes, they would be proportianately alike. As for controls, I rather imagine that given the range of space, most contact and conflict will occur outside visual range, leading control of ships to be more akin to modern naval combat, as simulated by Harpoon and Red Storm Rising (the latter being a computer game). Meaning that rather than a joystick, dynamic controls for the display of information and operation of multiple ship functions will be used. Just my $.02 J Roberson