Even More Brilliant Lances :/

By nosnhoJ enaD ·

TML message #6009From bundle 496

Re:  Streamlined Hulls and Planetary landings....

Perhaps CG would allow such a ship to land fairly easily, while AF would
dispense with the necessity of such a "hi-tech" answer, providing an
actual lifting body...Whatever the answer, I think we ought to come up
with *some* suggestion, since it's a major problem:  Scout/Couriers,
Gazelle Close Escorts, Broadsword Merc Cruisers, and Far Traders are all
affected!

Re:  Weapons, Weapons and More Weapons...

Not only are the weapons "a small sample" of what there are, some of the
ships are designed with weapons not on the tables.  The Kinunur sports 700
Mj Laser Turrets, while the Armed Gig and Rampart Fighter are equiped with
fixed "144 Mj Laser Lances" (Perhaps the inspiration for the game's
name?)....I find this rather irritating...:/

As for spinal mounts and small ships:  the Chrysanthemum has *two* of 'em!
I wonder if GDW could be...prodded/asked to clarify the
spinal mount rules as given?


Overall, I think it's going to play fairly well, but I still feel like I
need more design info.  I agree with whomever was wondering why the *16*
page design sequence couldn't have been squeezed into the core TNE
rulebook.  Maybe they could have left out one (or both!) of the
Introductory Scenarios? <hint, hint>

Dane

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TNS Stringer ------------ Terra/Solomani Rim (1827 G867975-8)
"I'm not a real scientist, but I play one in an RPG."