RE: Brilliant Lances

By [unnamed sender] ·

TML message #6013From bundle 496Read the whole thread (2 messages)All messages with this subject

In reply to #6007 more Brilliant Lances stuff and a Traveller source by Mark Urbin
Well, at first some additions to my last message:
1. The additions for workstations are on the additional clarification and error
   correction paper (only one page!) it adds the comments I needed.

2. I finally found the Air Locks on p.15 TB under Environmental equipment.

3. A new question:I can't find the crew conditions on the player aids card. On
   page 26 of the Rule Book (RB) under "surprise" the rules state, that the crew
   readiness conditions tables can be found on this card. Anyone found them?

The following are my comments on the other messages to brilliant lances:

Mark Urbin [email removed] wrote:
> A few more nits about Brilliant Lances.

nits ? I think most of this points have to be discussed! :)

> 1. Page 48, You can't build the Military boat or the Rampart Fighter.  They
>    both use the 144-Mj `Laser Lance'.  No stats on the Vol or Mass of
>    those puppies.  It's not listed with the other ship mounted weapons.

Unfortunalty you are right. Hope for F,F&S.

> 2.  Page 35 The Fiery Class Escort is an Airframe design.  It can land on
>     planets with an atmosphere greater than thin.  It's External grapple is
>     only streamlined rated, as is the 30 ton Military Gig that is
>     supposed to dock there.  According to the rules, the gig would have
>     to be detached and left in orbit before the mother ship could enter
>     the atmosphere.

Interesting idea, never thought of it. Perhaps a solution: The AF is designed
that it encloses the Gig. It is not an airframe any more if the Gig is
detached?!

> 3.  Page 9, weapons section.  Bays are mentioned, but that's about it.  No
>     rules about them or what goes in them.

Oh there are two bays in the weapon section on page 10. A TL 9 100 tons
70 Mj bay and a TL 10 50 tons 450 Mj bay. I look forward to see 50 and 100
tons bays of TL 11 to 15 :).


Dane Johnson [email removed] wrote
> Re:  Weapons, Weapons and More Weapons...
>
> Not only are the weapons "a small sample" of what there are, some of the
> ships are designed with weapons not on the tables.  The Kinunur sports 700
> Mj Laser Turrets, while the Armed Gig and Rampart Fighter are equiped with
> fixed "144 Mj Laser Lances" (Perhaps the inspiration for the game's
> name?)....I find this rather irritating...:/

Well, the Kinunir class uses 700 Mj Laser BARBETTEs, but I must agree, they
are not in the technical sections as are the Laser Lances. I think the
inspiration for the name is mentioned in one of the booklets. It's the
beam of laser which they call a "Brilliant Lance".

> As for spinal mounts and small ships:  the Chrysanthemum has *two* of 'em!
> I wonder if GDW could be...prodded/asked to clarify the
> spinal mount rules as given?

I think there are no limitation about weapons, spinal or turrets. Only
limitation I see is the required power. BTW, if I git it right, you can
calculate the required MW for every weapon if you know its Mj rating.
Power requirements in MW * 36 = Output in Mj.



Juergen

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Juergen Kirsch
Institut fuer Informatik, Universitaet Bonn
Germany
[email removed]