Brilliant Lances Errors (& Corrections)

By Joe Heck ·

TML message #6026From bundle 497

The "base facing" after making a change of heading is technically not
correct. Where it talks about the base facing after changing the heading to
starboard, the base facing should be +4 instead of +3. Likewise to port:
- -4 instead of -3. This is kind of a nit, but if we're really doing vector
combat with all the thrust out the aft end of the ship...

The other nit is a bit more significant, if you're in combat near a Gas
Giant: The size of Jupiter is wrong.. it's radius is 4.76. It's diameter is
9.52 hexes. The effects of the gravity well are SEVERELY distorted. I hope
I'm not putting my foot in it here with lousy calculations, but what they
say is:                What I calc'd it to be:

1G Threshold           Threshold 1G    2G    3G    4G    5G  ... 10G
1.4 Hexes              Hexes     15.5  10.95 8.95  7.75  6.93    4.9

And with the size of the maps, this 1G threshold covers about one of the
maps, and since Jupiter is supposedly swinging about at .78 hexes per
turn...  It's going to make REALLY difficult for players (assuming they're
not using Jupe as a frame of reference).

Since I'm curious about orbit periods, can any of you physics wizards
suggest a calculation to determine orbit period around a planet given
distance and mass of central planet (or star?)

Here's the various & sundry of my calculations:

The determine the range of effect of Gx...

Gx band = sqrt(M/Gx) / 2.34375  where M is the mass of the central planet
                                in "earths" and Gx is the effect band.

PS: Oh yeah - I'm getting married tommorow, so I'll be gone for a couple of
    weeks on my honeymoon. See y'all soon (Don't worry Richard, mail's been
    covered at my end).

 joe                          University of Missouri - Columbia
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