What I'd really like to see for TNE is a Pocket Empires sourcebook. Along
with the general pocket empires rules, situations and characteristics, it
would detail a couple of subsectors (or even a sector) which had a lot
of them, for campaign purposes.
Also, it would contain Trillion Credit Squadron type rules for strategic
role-playing. Each person could control a pocket empire, like in the
Islands subsectors of TCS.
This would require some additions to the Brilliant Lances ship combat
rules, which are too detailed for use with more than a couple of ships.
Perhaps some sort of amalgamation, like that used in the MegaTraveller
Referee's Companion for ground troops, could be used. Or perhaps an
abstract system like High Guard, with the addition of vector movement.
Another thing I'd like to see is a "Third Imperium Adventures" supplement
for TNE. This would be a reissuing of all the old adventures, JTAS Amber
Zones, 76 Patrons, etc. which have been converted to TNE rules mechanics,
but set around 1107. It would be helpful if this contained an index of
which worlds are detailed in which adventure, so that a referee could
easily see if there's a possible adventure already detailed when the
Travellers arrive in a new system.
Chuck Hamilton [email removed]
"Crew or frozen watch casualties are replaced free at any naval base."
- Trillion Credit Squadron, p. 35