TNE Small Arms penetration vaules

By [unnamed sender] ·

TML message #6075From bundle 501

Hi!

I've started running a Traveller campaign after 6 years of not playing
the game, and I've just subscribed to this list (which seems
pretty cool!).

Anyway, I looked back through a few of the old bundles and couldn't
find the thread of this discussion, so I'll start it again (apologies to those
who have heard it before).

What's up with penetration values for small arms in the TNE rulebook?  If I'm
reading the rules right, then a fusion rifle has better penetration at longer
ranges than at shorter ones?  If smaller penetration values, especially
fractional ones, are better than higher ones, shouldn't a plasma or fusion
rifle have a fractional value, rather than a large whole number value?
This doesn't really make sense to me, and my stopgap solution has been to
subtract armor value from penetration value, and the result is how many
dice of damage can get through.  The penetration system seems to
work fine for ships...

Am I missing the point, or are there massive typos in the weapons lists?

Also, if this has been beaten to death, point me to the bundles/dates,
and I'll look it over myself...

Matt "Likes the New Rulebook" Goodman