In TNE GDW took the concussion rules straight out of T:2K. This means that they
do not define what protection is provided by personal armour. This would
basically be a concern for enclosed armour types such as vacc suits, combat
armour and battledress. Could anyone out there suggest an appropriate ruling?
IMHO GDW took far too much in the combat rules straight from T2K without
considering the implications for the Traveller universe. In the process they
downgraded most of the high-tech personal weaponry in comparison to existing
firearms. Plasma/Fusion rifles do significantly less damage than RAM grenades,
need ammunition which is heavier, and have a shorter range. Their only
advantage is that they are not vulnerable to point-defense systems, unlike RAM
grenades and tac missiles. Similarly, gauss rifles do less damage than would
be implied by their stats in Classic Traveller Book 4: Mercenary [the formula
in the T2K small arms book yields 4D damage, not 2D], as does the VRF gauss
gun [13D, not 6D]. This leads to the old Traveller picture of weapons
technology progression breaking down. New weapon technologies have to be
superior to the old systems in some way to be adopted, especially if they are
more expensive.
Tom
Tom O'Neill | [email removed] [email removed]
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Fact is stranger than fiction