New TML member

By Glenn Myers ·

TML message #6083From bundle 501

Hello TML:

My name is Glenn Myers and I am new on the Traveller Mailing List.

I work for a software company which only recently got an Internet address.
Anyone wishing to respond to me should SEND mail. Do not REPLY to my mail

I am a mechanical engineer who works in the finite element analysis field.
My experience is in structural, thermal, and electromagnetic analysis.
In a previous career I was with the Navy, where I worked in underwater
vehicle design. Needless to say, the starship design and combat rules are
what makes or breaks a game for me. But I think the campaign setting shapes
those rules in a manner which makes translation to another setting difficult
and perhaps senseless.

I have played Traveller for 10 years, and I do mean Traveller without any
metric prefixes. I recognized the enhanced starship design rules of MegaTraveller,
but I couldn't go with the rebellion setting. My campaign has been set in a
pocket of human settled space removed from the Imperium (Just about where the
Vanguard Reaches should be located). There is limited contact with the Spinward
Marches. Starships are small and uncommon. Survivability of designs is of primary
importance. The largest warships my players ever encountered was a 6000 ton
"cruiser". I used the High Guard rules with a smattering of Book 2 thrown
in where it made sense.

I generally agree with Palmer Davis concerning BL rules. I miss PA barbettes
and energy weapons. I dislike the bean counting approach to G-Turns. And if 12
different headings are to be used, I'd rather just go back to the Book 2 vector
system and my protractor.

I don't want hull cracking detonation laser missles. The High Guard missles did
a nice job of scraping the turrets of the hull and leaving the useful wreck
behind. The existing missles are what happens when high stellar technology
goes berserk without a society to control it.

The long turns and long ranges are due to the fact that fusion bombs are being
used by combatants to knock each other out of space. In fact, most of my
disputes with the new rules were concern overkill of offensive weapons.

I dislike the large size of the map and game pieces. I feel that the cover (and
I use that term very loosely) of the rules book is going to tear every time I
open it. Physically, it looks like something Judges Guild published.

When I bought the rules I thought that what I didn't like I would be able to
fix when FF&S came out. I'm afraid that many of the problems are side effects of
the Virus campaign setting. It makes no sense for me to continue my campaign,
but use the new rules. Still, TNE is the only supported Traveller rules system
available so I guess I'll have to adapt. I hate myself for that.

As a new TML subscriber, I've got a wish list. If these topics have been covered,
please let me know what archive bundle covers it.

Are there any semi-official standards for machine readable file formats for detailed
systems. I want to represent orbits zones, binary and tertiary stars, and moons of
mainworlds. I keep thinking someone has tried to do this before. I've been following
the format in Book 6:Scouts until something better comes along.

Similar to the above, are there any machine readable formats for starship stats?
What about character stats?

Also, I am in the process of learning C. As this is an exercise for my mind and not
work related, I would like to experiment on something Traveller related. Has anyone
written an extended system generation program or even a simple one I could use as a
springboard?

If anyone has alternate vector combat systems floating around which would be
compatable with High Guard designs send me email. I'm always looking to improve
what I use.

Also, I'm looking for copies of High Lightning and Mayday to buy, borrow, barter,
or trade.


TIA, Here's my card:

- ----------------------------------
| Glenn E. Myers                 |
| [email removed]                |
| QA software engineer           |
| Swanson Analysis Systems, Inc. |
| [phone removed]                |
- ----------------------------------

I think I'd give anything to see a rack of those little black books in a games
store again.