Writing our own Traveller

By Jason Proctor ·

TML message #6116From bundle 504

                       Subject:                               Time:2:03 pm
  OFFICE MEMO          Writing our own Traveller              Date:4/10/93
james vassilakos writes:
> You can write your own stuff
> Actually, we all can.
> I, personally, would be willing to throw in my bit if others would do the
same.

So that's the solution then. All of us on the TML band up together to write our
own Traveller New New Era. Then when we've got a stonking new Traveller that
has no glitches, typos, inconsistencies, or complete cockups, we send our
agents into the net evangelising it. When the entire Traveller world adopts our
system, GDW will be forced to do the same. We can do it, we have the power [fx:
continues in long rant].

I agree with the chaps. Magic occurs when you play Classic Trav - you can feel
it, the game has soul Even, or especially, when you tinker with the rules a bit
- - my own change was to use the Striker combat system rather than the clunky
original one. MT and TNE are cold and lifeless. I had high hopes for TNE but
the typos and everything have killed it for me.

Come on, let's do it. And for heaven's sake let's keep the stats the same as CT
so we can all use our fave characters with our nice new classic system.

czeers
Jase

PS I suggest we use the RQ skills system [fx: dodges flying garbage] :-)