Since I happen to have some free time, I figure I'd put it to good use here.
From: Dane Johnson [email removed]
>...and the CNN correspondant keeps tagging
>these small, tracked vehicles as APCs...There are also larger wheeled
>vehicles which look an awful lot like ye olde standard TL 8 APC, so
>I was wondering if the commentator is justing flubbing or is the
>Soviet method of identifying armored vehicles that different from the
>US's?
Its according to who you ask. An APC can be no more than a combat-taxi that
takes troops into the battle area and releases them, up to a full Armoured
Fighting Vehicle (AFV) that allows troops to effectively fire out of the
vehicle and utilize the vehicles armaments(usually autocannons and/or ATGMs).
Probably, the commentator knows of only three types of army vehicles, "jeeps",
"tanks", and "APC's". Most call the Bradley and APC even though is it an AFV.
>>james vassilakos writes:
>> You can write your own stuff
>> Actually, we all can.
>> I, personally, would be willing to throw in my bit if others would do the
>> same.
Jase replies:
>So that's the solution then. All of us on the TML band up together to write our
>own Traveller New New Era.
>I agree with the chaps. Magic occurs when you play Classic Trav - you can feel
>it, the game has soul Even, or especially, when you tinker with the rules a bit
>- - my own change was to use the Striker combat system rather than the clunky
>original one. MT and TNE are cold and lifeless. I had high hopes for TNE but
>the typos and everything have killed it for me.
>Come on, let's do it. And for heaven's sake let's keep the stats the same as CT
>so we can all use our fave characters with our nice new classic system.
'Struth! Although I think MT has much more soul than TNE (Anything > nothing).
I'm more than willing to help on the Traveller:The REAL New Era background.
Although I believe the CT rules can stand some modification, mostly they were
more than useable( as were the MT rules). The magic came from the Universe.
And, form Loren Wiseman:
> and then with #72 it [TNS] starts up again, date-
> lined after the Virus. It is not intended to be a kick in the
> gonads to anybody or anything.
But what can it say?
001-1201 Regina/Spinward Marches
Traveller Universe still in the tinkler; large areas still overprinted
with gray.
Except for the Domain, where could TAS still really be active? And who
cares what happens in the wilds?
> I never cared much for MegaTraveller, and lost enthusiasm for
> the game when it came out. I like the new system, and am working
> with Traveller products again because of it. (Some Classic
> Traveller Grognards have expressed delight at this last bit of news.)
Why not? Was it a greater abomination of Traveller than your TNE?;-) I will
admit my own feelings here. If the name on the cover of the TNE book had been
anything else but Traveller, I would have though that it was a fairly decent
game. Good character rules, good combat rules (not dangerous enough, but
fixable, although given a choice between the Grav tank in TNE and the M1 in
T:2K, I'll take the M1- WOW! MY high tech tank stinks!), OK setting.
The complaint: It trashed all that was noble about Traveller.
> Matthew Goldman:
> Does anyone know the real story of why Mark Miller left GDW?
Wiseman replies:
> Yep.
Why, WHY, WHY did he leave? Should I send my Vargr corsair to rescue
him? Who do we have to pay off?
> He is a member of the GDW board of directors, an officer of the
> corporation, and stops in the office to visit fairly often (I
> spoke with him yesterday, in fact). He remains interested in what
> we are doing with his game.
But does he LIKE what you are doing to his game?
-Vanya
"Never let your morals prevent you
from doing what's right."