TNE Erratta Sheets/Ascii Conversion, Replies.

By [unnamed sender] ·

TML message #6132From bundle 504

A Clarification From My Last Message:
I'll send in the TNE Erratta in ascii WHEN I RECEIVE IT.
Which I haven't.  Sorry if you suffered any confusion over this.

I agree with the people who have said:
1) hi tech weapons should, in general, do more damage, than lower tech ones,
and
2) that combat is too survivable now.

One of the characters in my campaign could take a fusion rifle
hit in the chest, take full damage (84 pts) and still be alive,
and still be at the slight wound level.  Sure, he's tough, but
nobody should be THAT tough.  The rules do seem to be geared towards
character survival, something that wasn't present in CT, esp. since
you could die during character generation :-)

However, I've killed many Champions characters.  It's actually
pretty easy....

I'm not sure I understand the people complaining about TNE not
having a soul...  guess I'm to insensitive :-)

CT was one of my favorite games.  MT was too complicated, esp. the
ship construction.  In terms of skill mechanics, TNE tops the list
of any game that's available, because the skill system is easy and
quick, while having most of the detail of the MT system with only
one roll.

I also think people are really being odd about the setting.  Why
can't you have merchant activities?  I would think merchants would
be in high demand.  Not all planets were blasted back to the
stone age (look at the Virus Effect table, or whatever it's called,
that shows you how to reduce the stats of planets).

Many planets are going to be in the 7-9 TL range, and they're going
to WANT to pick up interstellar trade again with their neighbors,
for all the same reasons they did before the collapse.

And as to diplomacy, what could be a greater Diplomatic task than
rebuilding the Imperium, forging the Empire one planet at a time?

I also think everything that has evolved in the Traveller universe
has done so using the historical background that was in place with
Classic Traveller.  The Civil War following the Frontier War was
an established pattern.  The Imperium had already been through one
Long Night, here it is happening again, but from different causes.
History repeats itself in real life, why shouldn't a game so strongly
grounded in its own history do so as well?  Empires rise and fall.
TNE COULD BE about the rise of the Fourth Imperium.  This is the main
theme of my campaign.

I don't see the large amount of background info going away: it just
has evolved.

Vanya  says:
> So why did they trash the
>Imperium?  Pety infighting? Ecenomic desires? Lack of originality (Gosh, we
>cant think up all these new names for planets, lots just use the old ones.)

I think the Virus is pretty original.  I also fail to see how a major
evolution in the setting as lack of originality.  Ummmm... Petty infighting
between who about what?

I am curious as to what happened to Marc Miller.  I didn't think anything
had, until Loren's reply.  What happend to the folks who "made" MegaTraveller,
the guys and gals at Digest Publications Group.  Are they No More?  I can't
find their products on the shelves, but heck, I'm in Boston :-(

Also, Vanya's background is cool too, but I prefer the TNE one because, yes,
I like the Virus.

I still don't get what you guys are all upset about: if you want to
do Classic Traveller, set it in Deneb or the Hive Federation.  The
setting hasn't been trashed, it's evolved.

Matt "Seems to be Defending TNE alot" Goodman