I've been told that this address can give me advice on queries re
Traveller problems, so here goes:
I've just brought _Brilliant Lances_ and am quite impressed by the
product, but have found a few annoying problems.
Firstly, while the mechanics of damaging crewmembers are quite clear,
there is no mention of the effect of crew loss. It seems to me that
there should be some degradation of ship performance for losing, say
half the bridge crew or engineering crew, but this is not addressed.
(casualties to other crew areas such as damcon and gunnery are
obvious)
Secondly, there is a discrepancy between the TNE rules and Brilliant
Lances rules in the number of fire phases in an half-hour combat
turn. TNE says ten of three minutes each; BL says one. Common sense
says TNE is right, but ease of play says go with BL. Since both
rules sets use the same damage and armour stats, is this a slip-up,
or a change of policy?
Thirdly, the new ship design sequence makes no mention of a tonnage
based cap on the number of turrets installed on a ship, or the old
100 ton minimum on starships. Is this an omission, or have these
limits been removed? If so, are "message torpedoes" (jump capable
drones of low tonnage with data storage payloads) now possible?
what about low power anti-missile laser mini-turrets (range 300,000 km;
damage 4 and penetration 1 would kill any of the standard missiles).
Thanks,
- -- Mark Dewis, 13 years an Aussie Traveller - still going strong!
[email removed] ... but you can call me Richard.
Forma Propositum Perpetuo Praecedit.