re: real world gun battles

By Goldman of Chaos -- postmaster CRI-US ·

TML message #6163From bundle 507

> Bundle: 507
> Archive-Message-Number: 6158
> From: [email removed]
> Date: Mon, 11 Oct 93 04:53:00 BST
> Subject: Re Small Arms Lethality
>
>   Lethality in Roleplaying Small Arms Systems
>
>   By Frank A Chadwick
>
>   I know of few issues in roleplaying systems that cause as
>   much passionate argument as do small arms fire, both hit
>   probability and damage.

>   It's always been my feeling that these arguments produce a
>   great deal more heat than light, and are usually based on
>   personal prejudice and repeated viewings of Hollywood war
>   movies, rather than a serious examination of facts.

True; however, many folks aren't trying for realism, they are trying
for the Indiana Jones adventures.  A of the cuff remark without
any proof other than what I see at gaming groups and gaming
conventions is that most gamers don't have any real combat
experience.  They don't realize that a target range is not
the same as a firefight.

>                                                        So in
>   the spirit of casting real light on the subject, I'd like to
>   present a series of actual close range combat shootings, all
>   drawn from the experiences of the San Diego Police
>   Department's experimental Border Crime Task Force during the
>   eighteen months of its existence.

Thanks for posting the info, there is a great deal of campaign useable
stuff in there.  Why are the Mexican border police stepping across
the line, and various other questions.

Matt

- --
Matthew Goldman  E-mail: [email removed] Work: [phone removed]

My day today? Nothing major, just Xenon base gone, Scorpio gone,
Tarrant dead, Tarrant alive and then I found out Blake sold us out.