> Bundle: 507
> Archive-Message-Number: 6158
> From: [email removed]
> Date: Mon, 11 Oct 93 04:53:00 BST
> Subject: Re Small Arms Lethality
>
> Lethality in Roleplaying Small Arms Systems
>
> By Frank A Chadwick
>
> I know of few issues in roleplaying systems that cause as
> much passionate argument as do small arms fire, both hit
> probability and damage.
> It's always been my feeling that these arguments produce a
> great deal more heat than light, and are usually based on
> personal prejudice and repeated viewings of Hollywood war
> movies, rather than a serious examination of facts.
True; however, many folks aren't trying for realism, they are trying
for the Indiana Jones adventures. A of the cuff remark without
any proof other than what I see at gaming groups and gaming
conventions is that most gamers don't have any real combat
experience. They don't realize that a target range is not
the same as a firefight.
> So in
> the spirit of casting real light on the subject, I'd like to
> present a series of actual close range combat shootings, all
> drawn from the experiences of the San Diego Police
> Department's experimental Border Crime Task Force during the
> eighteen months of its existence.
Thanks for posting the info, there is a great deal of campaign useable
stuff in there. Why are the Mexican border police stepping across
the line, and various other questions.
Matt
- --
Matthew Goldman E-mail: [email removed] Work: [phone removed]
My day today? Nothing major, just Xenon base gone, Scorpio gone,
Tarrant dead, Tarrant alive and then I found out Blake sold us out.