RE: ship gravitics, was take off procedures
In reply to #609 ship gravitics, was take off procedures by Happiness is a Goal in Sight and a Path Underfoot
[This came to [email removed], looks like it was meant for [email removed]. Watch those automatic reply headers! -- James] EIGHT WORLDS DRIVE SYSTEMS AND FLIGHT OPPERATIONS Drine Systems Eight Worlds physics does not seem to allow for gravitics technology. Eight worlds ships have three drive systems: 1) Hyperdrive. Hyperdrive relieves much of the tedium of interstellar travel, provided that no attempt is made to employ it too near an interfering mass. If this precaution is omitted, the ship explodes, relieving ALL the tedium of interstellar flight. The minimum distance at which hyperdrive can be employed without explosive consequences (the infamous 'jump limit') is dependant upon the intrinsic curvature of space, which quantity is, of course, equivalent to local tidal forces. Thus, the jump limit is proportional to the cube root of the interfering mass. The jump limit for a terrestrial mass is about 1.0E+06 km. The jump limit Sol is somewhere around the orbit of Mercury. Or perhaps Venus. Who cares? Both are worthless rocks. The point is that hyperdrive CAN be used for intrasystem transit, should one wish to travel to Io to replenish one's sulphur supply. This is NOT the case in a system of habitable planets in orbit around a star of type M or smaller. Which had important strategic consequences after the collapse of the Imperium. Hyperspace jumps appear to conserve momentum. Certain aspects of hyperspace jumps appear to allow for violation of causality, but the relevant experiments are beyond the finacial capacity of any existing civilization. 2) Fusion drives. These are open core magnetic confinement fusion reactors which function as high specific impulse reaction drives. (The most common configuration is a leaky tandem mirror machine which burns D + D -> Useless Hot Junk. The Useless Hot Junk heats reaction mass to provide thrust.) Fusion drives are are used for planetary approaches and departures, to match velocity with a destination, and for Space Laser Tag, a fast-paced competitive sport with a simple and easily understood scoring system which is quite popular beyond the Frontier. Drives are not particularly useful without associated structure to keep the ship from collapsing. I lump the mass and cost of the load-bearing structure in with the mass and cost of the drives. An interesting consequence of this approach is that it does not matter how much acceleration the ship pulls. The structure of a 200 tonne ship with 200 tonnes of cargo accelerating at 2 Gs is under the same load (4 MNewtons) if the ship dumps its cargo and flees at 4 Gs. The crew, however, may notice a subtle change in their level of squishedness. Since fusion drives have open cores, they can't be used inside an atmosphere lest the atmosphere leak in around the sides of the plasma column, induce heavy-ion instabilities, and cause the ship to explode boom. 3) Atmospheric drives. These are commonly known as 'Lifters', and consist of an assortment of thermal turbojets and scramjets driven by waste heate from the power plant. (Eight worlds power plants are closed core high-field magnetic confinement devices which commonly use the D + Li6 -> 2He4 cycle. The energetic alpha particles are then run through an MHD generator. No muss, no fuss, no radiation, and if there are any leaks in the system the crew all sound like Donald Duck. It's great.) Lifters are used to lift off, tool around the planet, depart the atmosphere, or land. In the hands of unskilled crew, lifters can also be used to crash. Since lifters are part of the technology necessary to land on a planet, I lump them in with streamlining, along with the aeroshell, stabilizing fins, landing jacks, and paint job. The thrust limitation for lifters is imposed by the ship's load-bearing structure. There is no obvious benefit to attaching a 200 MNewton lifter system to a ship which can only stand 8 MNewtons of thrust. Flight Opperations This is, of course, all very great and keen and all, but does not answer the question 'How do you land these things?' (A question I have often asked while landing my hang glider.) Most Eight Worlds ships are tail-landers (The drives are aligned along the aerodynamic axis of the ship and they land on their tails... What WERE you thinking!) This is a fine and dandy configuration which has been used successfully on any number of wierd experimental aircraft back during the 1950s when they didn't know any better. There was also a bizarre proposal to build a tail-landing version of an F-16 for use on small naval vessels. Ick. Tail landers are not all THAT hard to land (my hang glider is arguably a tail lander if it is landed correctly. At other times it is a nose lander), but they can fall over once they are on the ground. The usual cause of such accidents is soil failure, which grows more likely as the weight, and hence the ground pressure of the ship, increase. The maximum safe weight for landing a tail-lander on a compacted dirt field is 400 tonnes, which co-incidentally is the size of most Eight Worlds trading ships. My my. Another cause of toppling incidents are careless PC starcrew who land their ship on a 45 degree slope. It was fun, it was great, you should have been there. An alternative configuration is a belly-lander. Belly-landers have their primary drives aligned along the aerodynamic axis, but possess an additional set of lifters or a thrust vectoring scheme which allows them to hover in a horizontal orientation. That this scheme is feasible is proven by one of NASA's AV-8 Harriers which even now is hovering outside my window producing a terrible racket and making it difficult to do any serious work. Belly-landers are more stable on the ground, a field which can handle a tail-lander can handle a belly-lander of 2-3 times the size. With their extra lifters they are also a tad more manuverable in the atmosphere. But belly-landers have two problems: 1) There is an extra mass and cost penalty, equal to 50% the cost of streamlining. This penalty has proven prohibitive for small ships, which do not need belly-landing gear anyway so who cares. 2) The coffee mugs fall off the shelves. This problem is generic generic to all Eight Worlds ships when they make the transition from space to atmospheric flight, but it is much worse for belly-landers since it persists after they are on the ground. Eight Worlds ship designers use lots of velcro, and draw heavily on 1950s Sci Fi flicks for their deck plans. The results are agreed by all to be somewhat unsatisfactory. More Flight Ops Nope. No more flight ops. I lied. Paul R. Gazis Sunnyvale, CA [email removed] or [email removed] or something like that All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.