3d space

By Edward Swatschek ·

TML message #6215From bundle 511Read the whole thread (4 messages)All messages with this subject

Replies:
> From: Jo Jaquinta [email removed]
> Subject: Three Dimensional Traveller
> Date: Wed, 20 Oct 93 8:46:48 BST
>
> ...
>    _Space is big_ Really big. A small 10x10x10 parsec cube, what I had
> envisaged as a sub-sector, is really only comprable with a sector. Simple
> maths shows there are 1280 hexes in your standard 2D 32x40 sector and 1000
> in a 10x10x10 cube. In all that gaming they have never left that area.
> ...


   When I did a 3d universe, I used subsectors 10x10x10 parsecs, sectors
2x2x2 subsectors, and domains of 2x2x2 sectors (64 000 cubic parsecs).  I
found a realistic number of worlds per subsector would be 40-120 (about 500
per sector).  Average separation of ~1.5 parsecs.  I also did not like the
large number of habitable planets that normally crop up, so I revamped my
world generation system.  And star generation.  (It ended up being unusable
without a computer to do the work. :)  The separation of systems required
most ships to have at least 3 parsecs range to get around.  It made for some
convoluted trade routes if you are limited to jump 2-3.


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