3d space
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- #6221 Re: 3D Space by Will Hartung - Master Rallyeist
> From: Jo Jaquinta [email removed] > Subject: Three Dimensional Traveller > Date: Wed, 20 Oct 93 8:46:48 BST > > ... > _Space is big_ Really big. A small 10x10x10 parsec cube, what I had > envisaged as a sub-sector, is really only comprable with a sector. Simple > maths shows there are 1280 hexes in your standard 2D 32x40 sector and 1000 > in a 10x10x10 cube. In all that gaming they have never left that area. > ... When I did a 3d universe, I used subsectors 10x10x10 parsecs, sectors 2x2x2 subsectors, and domains of 2x2x2 sectors (64 000 cubic parsecs). I found a realistic number of worlds per subsector would be 40-120 (about 500 per sector). Average separation of ~1.5 parsecs. I also did not like the large number of habitable planets that normally crop up, so I revamped my world generation system. And star generation. (It ended up being unusable without a computer to do the work. :) The separation of systems required most ships to have at least 3 parsecs range to get around. It made for some convoluted trade routes if you are limited to jump 2-3. - -- Edjs _ ------ _ // CI$ : 76427,662 [email removed] \X/ GEnie: [email removed] MIND LINK! Support Team