Introduction

By Jo Jaquinta ·

TML message #624From bundle 57

     I  have only recently become aware of the Traveller  mailing
list but have devoted many hours to creating Traveller  software.
So by means of introduction I will list some of the things I have
worked  on. Interested parties please e-mail me and if  there  is
enough general interest I will post it to the list.
     Most  of  the  code  is fairly  portable  as  it  was  first
developed under Berkely Unix then ported to a MS-DOS PC.

                    [email removed]
                    [email removed]

     LANGUAGES. I was always annoyed that the original  Traveller
didn't have language generation for English (Villani). So after a
series  of programs I now have one that will take a  given  text,
parse  it  in repeated passes and try to find  the  best  fitting
syllabic pattern. It then effectively generates a table like  the
standard  ones.  There is another trivial program  that  actually
generates  the words. It worked well on English,  brilliantly  on
Maori; I am unqualified to judge the results on German and  Irish
but  it  couldn't adequately parse Latin. Its  assumptions  about
syllables occurring independently within a word just don't work.

     YET  ANOTHER CHARACTER GENERATOR. I am sure it doesn't  have
much  over the others but the one nifty feature it does  have  is
that you can set the interaction level. I.e. you can specify that
the  computer is to make the decisions as to what cascade  skills
to pick up to even choosing when to muster out, etc.

     SCALED  HEX MAPPING. The idea is to design a map at  several
different  scales.  You can go up to the  largest,  mark  several
hexes  as hills, go down a few levels and add the finer  details.
It turned out not to be as useful as I first thought.

     YET  ANOTHER  TRADE PROGRAM. Handles what is  available  and
keeps a record of where you have been. Not very sophisticated.

     YET   ANOTHER  SYSTEM  GENERATOR.  Scouts  expanded   system
generator. Not much more I can say.

     ZAP. I started ZAP back in college shortly after Elite  came
out.  I  liked the trading and exploration aspect  of  Elite  and
strove  to come up with something similar. It uses  the  galactic
co-ordinates  as a random seed and the system for that  area  (if
there  is  one)  is generated from that.  Add  a  simple  density
function  and I have literally an entire galaxy of stars  even  I
know nothing about.
     System  generation and ship construction are  done  although
the  latter is not like Traveller. Trading is there but not  very
well  done.  I  had a combat section done but it  seems  to  have
disappeared.  Due  to  time pressures its  development  has  been
rather  slow  over  the  last two years. I want  to  be  able  to
generate maps of planets next but am having difficulty coming  up
with  a  good  enough representation (more  of  that  in  another
posting).
     I  would dearly like for someone to volunteer to  take  over
development of it. Or best a group development of modules for  it
al    la   'nethack'   centrally   co-ordinated   (Anyone    read
'Planiverse'?). Anyone who might be interested in doing odd  bits
please e-mail me and perhaps the mailing list might want to adopt
it.

				Jo Jaquinta; [email removed].


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