Re: TML nightly: Msgs 6216-6224 V63#4

By [unnamed sender] ·

TML message #6255From bundle 513

RE:3-D Traveller

[Forwarded to TML broadcast address, [email removed].  Autorply
came to traveller-request, natch - James]

Actually, the hardest part is the initial mapping of the 3-D Sector.  Your
players and you only need to remember a simple rule to calculate distances
during play.  Take all the distance of the longer axis and half of the
distance of the two shorter axes.  Total all three numbers and you have the
distance between the two worlds.

While not accurate to any decimal places it gives a "good enough for
government work" figure that you can use.  You do not need access to a
computer and most

amers are capable of simple addition and subtraction.

Later,

[email removed]