RE:3-D Traveller
[Forwarded to TML broadcast address, [email removed]. Autorply
came to traveller-request, natch - James]
Actually, the hardest part is the initial mapping of the 3-D Sector. Your
players and you only need to remember a simple rule to calculate distances
during play. Take all the distance of the longer axis and half of the
distance of the two shorter axes. Total all three numbers and you have the
distance between the two worlds.
While not accurate to any decimal places it gives a "good enough for
government work" figure that you can use. You do not need access to a
computer and most
amers are capable of simple addition and subtraction.
Later,
[email removed]