Re: awarding experience

By C. Harald Koch ·

TML message #6263From bundle 514

> Heh.  The ongoing experience rules of old Traveller were always a
> point of annoyance.  The trouble was that the authors apparently
> didn't want characters picking up skills in play quicker than during
> character generation (i.e: 1-4 per four year term).

This has been a problem in many RPG systems that I've encountered.

In our current 2300 campaign, for example, we've been playing for almost 5
years. We get an "experience" point once per session, with bonuses at the
end of an adventure. Experience points are worth 1/2 of a "skill point" from
character generation; i.e. to buy up a skill from level three to level 4
your must put 4 experience points in.

Over the years, we've developed characters who are pretty god-like. My
current character, for example, now has 5 skills at level 4 (or better :-)
(2300 difficulty levels are 4 points apart; tasks are rolled on a linear
D10).

The problem is that the game was never designed to have characters with this
level of skill; we tend to walk rings around our opponents in the stock 2300
adventures. As a result, our DM is forced to do considerable extra work to
make things more challenging and interesting for us.

On the other hand, we probably wouldn't still be playing if this avenue for
imporvement didn't exist. I can't imagine still playing my "original"
unskilled, naive character...

So, here's my question:

What system do you all use in your campaigns to award experience to players?

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