Secondary Activities in TNE

By Susan M. Shock ·

TML message #6281From bundle 515

We've come up with some interesting ideas to add to TNE character creation. For
each term, a character gets one "secondary activity". The book defines this as
one level in any skill. We propose adding the following: you can use your "seco
ndary activity" as a physical regimen program designed to offset the effects of
aging. (This is allowed after play begins, we're just assuming it to happen dur
ing creation). This might be accompanied by a roll to see if this program gets
interrupted; if it does, no benefit is gained. This allows characters to be a
little older without messing over their stats too badly.
  We've also made Jack of All Trades a INT skill, which is used as an enabling
roll anytime a character tries something he/she doesn't have a skill for. If
successful, they make the roll as if they had a level 0 skill.
  This brings up an interesting question: how does a character accquire level
0 skills, aside from the default skills? Is this done through training? points?
Not at all?