I've been following the discussion on 3d maps and would like to make a few
comments on this. I follow the TML in biweekly digests so sorry if I'm being
redundant.
1. The universe is 3d and I simply don't see the fun of making it 2d. Being
3d is exactly what makes it different, the logistic and tatics, from surface
wargaming or rpg.
2. I don't play MT so I don't know how inportant maping is in this game.
For my needs I am quite happy with the following setup: I have the star
coordinates on database (unfortunatly only the coord at the present date).
A small program calculates the distance between one star and the others. When I
need a map, usually of a small section of the universe I use Graftool in which
3d maping and projecting on a suface is pretty easy and self explanatory.
With it I can make 3d maps in any orientation, with anchor lines and projection
on any plane. GT is a few years old so more recent tools may be even easier.
Hope this is of any help,
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Pedro A.C. Tavares
Faculdade de Ciencias - Universidade de Lisboa
Email: [email removed]
[email removed]
[email removed]
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