Re: Soviet machine gun stats and Twilight:2000 2nd ed.

By David Hall, calling from "Books on Brooks ·

TML message #6363From bundle 519

>From: Derek Wildstar [email removed]
>Subject: Re: FF&S firearm designs
>
>Here is the rifle I promised earlier.  Take the FF&S figures with a grain
>of salt, because I was using a draft of the rules; the final rules will
>probably do much better.  To use this weapon in your games now, take
>the values from the "Real World" column.  When you need information that's
>not there (like price in credits) refer over to the FF&S column.  Note
>that the FF&S column includes information on a (hypothetical) TL-8 discarding
>sabot round which was never actually manufactured for this gun.  This
>might be a particularly interesting twist on the gun; there's no reason why
>DS ammunition *shouldn't* work ...

Curiously enough, the game stats you produced are remarkably similar to
those of the Twilight:2000 stats for the current version (i.e. 1980s) of
the same historical weapon (T2K calls it the "PK-14" or some such...)

I wonder if maybe FF&S is intended to use the same formulae that GDW used
for the T2K 2nd edition rules (I seem to remember Frank Chadwick talking at
GenCon about setting up specific conversion formulas for the 2nd ed, based
on "real world data" like ejection velocity, etc.)...

As for a DS round, sounds pretty neat (and suitably nasty, talk about
shredding Combat Armor!) -- just don't tell any Twilight players about
it...  *grin*


                                        DGH
                                        just another query from some
                                        dark dust cloud somewhere...



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David Hall                                         [email removed]
Univ. of Wisconsin Madison      Political Science/Philosophy/You Name It
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