gravitics handwaving
In reply to #630 gravitics handwaving by Happiness is a Goal in Sight and a Path Underfoot
Jim Baranski writes: > RE: very long file about gravitics. > > Very interesting... But it seems like an awful lot of handwaving to explain > something that should be very simple. I'd much prefer discussion on how to > make the subject reasonable and simple, then handwaving on how to make it > complicated... :-) Well, the simplest method is as follows. Grav-plates utilise gravity-type forces to overcome the 'real' gravity produced by a planet, and to provide thrust. Repulsors use similar forces to keep enemy missiles away. What's their theory of operation? I don't know, go and ask a gravitics scientist! After all, how many computer users could give you a detailed account of just how little lumps of silicon deliberately made impure to create junctions can do what computers do? Do many jet fighter pilots have any knowledge of the chemistry of jet fuel? Do many starship pilots really know the inside story of their manoeuvre drives? If the PC's want to make life difficult for the referee by going and asking a gravitic scientist, then the scientist (after giving them an appointment - he's got more important things to do, after all) gives them a nice long lecture involving enough 3rd order differential equations to make them sick of gravitics for the rest of their lives. Almost all SF has some kind of sufficiently advanced technology to make the story interesting - in Traveller, it's gravitics, nuclear dampers and jump drives. It isn't really necessary to come up with long explanations of how it all works. As far as the PC is concerned, all that is important is that it does work, or that he/she can apply a suitable skill to repair it if it doesn't. Or, if you must invent long explanations for everything in order for it to be plausible for you, then you'll have to also write long essays on just what is involved in such skills as Starship Tactics, Demolition, Admin, and all the rest. And no cheating by saying "Well, such things are understood, but I'm not an expert". "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed] All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.