Hi All,
I'd like to clarify my post concerning contragrav/grav. If contragrav negates
up to 99% of gravitational forces it would have to do so as a vector
cancellation. You could cancel the gravity of the mainworld but the sun and any
moons would still affect you. You could lift a vessel into orbit using the
rotational velocity of the mainworld. (I believe this was the intention of using
it on starships.)
This brings up some interesting problems. The "High Guard" situation is gone
forever. Attention - Major Retcon !! There is no gravity well to hamper you
during refueling. Just hit the contragrav and boost out at your maximum
G-rating. Worry free wilderness refueling. In my opinion, this situation used
to have the exact flavor of the traveller experience that I tried to achieve.
What are they trying to do, drive the corsairs out of business?
On the other hand, what better way to deploy carried craft or missles than to
enter a low altitude orbit with lots of orbital velocity, deploy everything,
and turn on the contragrav to fling everything into place. No wasted G-turns,
everything is saved for the coming conflict. With the versatility of missles
in TNE, I'd like to try that trick.
It also seems that there should be some kind of energy balance going on. If a
ship is in orbit, it has a certain amount of kinetic and potential energy.
By changing altitude, energy is tranferred. Contragrav seems to allow you to
change the reference point and get energy from nowhere. Again this all depends
on the interpretation of the technology, I may be completely of base.
Still, it's something to think about.
TTFN
Glenn
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| Glenn E. Myers |
| [email removed] |
| QA software engineer |
| Swanson Analysis Systems, Inc. |
| [phone removed] |
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