This may be slightly off-topic, but I'll try to keep it within the realm of the
TML's charter and previous threads:
I just finished re-reading Alan Dean Foster's _Cyber_Way_ (at my usual reading
rate of 1PPM.)
One of the most interesting aspects of the novel, as it applies to Traveller is
WRT how primitive societies (TL1-TL8+) deal with left-over artifacts of TL25+.
I think that the basic plot devices could be easily adapted to a Traveller
campaign involving various "Secrets of the Ancients", and not even trigger too
many RetCon Alerts... :)
Picture a pre-virus universe. Add an red-zoned system with a pre-jummp
tech-level, and evidence of vistation within the last couple of millenia from
an extremely advanced society. Posit a technological regression from TL25 way
back to TL0 or TL1, and then a re-building over the last few thousand years,
with a strong oral tradition in the mean-time (unwittingly) describing access
to the artifact technology (or parts of it.)
Adventures could range in scope from the initial re-discovery of the ancient
ways to spy-type adventures on a balkanized planet, to interference from
the monitoring scouts that were acting on behalf of the Imperium, to something
akin to a missionary mission (in a post-virus galaxy) as the newly-found
technology aids the spread of the "primitive" culture's values across the
galaxy, to interaction with the ancients themselves, to...
Food for thought...
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