<Leonard>
> I remember checking some of this out once. The Traveller rules have stars
> spaced approximately correctly. (Ie ave seperation in the range of a parsec
> or two).
Yes, but the average seperation is also in 3D space, so we are losing a number
of stars for our 2D representation. There can be many excuses for this
simplification, but as I mentioned, I assume that these other stars are not
interesting, and (for a simple model) vertical movement is unnecessary.
>
> The problem is that the distribution of stellar types is such that the vast
> majority of star are class M dwarfs. These require space based observatories
> to locate if they are even a sector away!
The charts for star creation do not give this distribution, and a viewing a
sector at a time is good data collection, unlike the core exploration rules
in the Zhodani module.
> ...Do a full 360 degree photo survey. Do a Jump-1. Take a second set of photos.
> Run them thru the computers to see which images moved...
Perhaps a Jump-6 or two would survey the area faster.
>
> Black holes and neutron stars require a supernova to form. These require rather
> ... So a supernova would *kill*
> a sector in all directions! The effects include what amounts to a massive
> EMP. So unless your whole planet is using Fiber backup electronics...
The supernova doesn't bother us if it occured 500 Million years ago, there is
no data on the density of black holes as they are so difficult to detect, there
could be ones lingering arond from the big bang (assuming you subscribe to
that theory). There could be a blackhole/neturon star in every sector, or even
every subsector without any having been formed since the time of the Ancients.
Your last point was very good...i think I'll use it in my next campaign...
-Dan
[email removed] Dan Corrin
[email removed] System Manager
[email removed] Dept. of Mechanical Engineering
...!watmath!julian!engrg!dan University of Western Ontario
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