A couple of thoughts tumble forth from my recolletions of days
long ago:
1. A fellow High Passage writer once asked Marc Miller about
taxes once when we were at a convention. He wanted an idea of
how such a system would work and how to incorporate it into the
game if it would make a difference in some gaming situations.
Marc grimmaced, made various gurgling noises, sat silently for a
few seconds, and then finally suggested that we foget the whole
thing as it would be a lot of work to figure out such a system and
it would only add marginal things to the game. He stated that for
official purposes, we should consider taxes factored into the game
system.
2. Re: taxes and Trillion Credit Squadron: There is also a taxes
system in good old Striker, and the two are very, very different.
I remember computing a budget for a medium sized world using the
Striker system (or was it TCS?) and computing that the world would
be able to build and maintain several hundred Tigress class 500,000
ton dreadnoughts per year. This discovery was very humorous, as
we were designing the Old Expanses Fleet at the time. We figured
that using the official rules we could easily build a fleet that
could take the rest of the Imperium by force with no trouble.
Mr. Miller was not amused by the fact that the design rules made
this possible, and told us to more or les ignore the system.
Jim Cunningham
Traveller Relic
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