I have been wondering how people use skill levels in T:TNE compared to
CT and MT.
We had a simple method with CT (and MT);
Skill level Education
0 Passing familiarity, 1 basic training session
1 Familiarity, 1 training session/equal practice
2 Well acquainted, Undergrad coursework or several year's
experience.
3 Field of study, Undergrad Major+grad work, One of only two
or three life study subjects
4 Graduate degree in subject, life's work (or one of 2 or 3)
5 Graduate + several year's experience in field
6 (NPCs only) Top in the field, Lifes work (no other skills above
level 3 allowed).
To put it as an example, The better the skill the more the character can do with
less;
Skill; Vacc Suit
level 0 can get into one without putting the arms in the leg holes
level 1 can do minor (temporary) repairs with a patch kit only
level 2 can do some permanent patching (with a kit), can improvise minor patches
from other vacc suits.
level 3 can do permanent patches from other vacc suits, major repairs with a kit
minor (temp) patches with improvised items (baggies + superglue),
can make a vacc suit with the right material and equipment
level 4 can make a vacc suit from some improvised material, patches and repairs
with 100% improvised material (plastic shrink wrap, aluminum foil
and bubble gum, oatmeal).
level 5 can manufacture a vacc suit from a case of condoms, a jar of KY jelly
and a five rolls of dental floss
level 6 can teach someone else how to make a vacc suit from condoms, KY jelly
and dental floss.
What I want to know, is how do the T:TNE skill levels stack up?
The above was what we came up with as a general guide. Does anyone else
have some humorous examples?
- -pete
"The opinions expressed certainly have nothing whatever to do with
the University of Chicago or the Department of Biochemistry (I just
work there and use their toys)."
Peter Brenton [phone removed]
Biochemistry & Molecular Biology [email removed]
The University of Chicago