3G and a vehicle design

By [unnamed sender] ·

TML message #6455From bundle 524

Anthony Neal asks:

> Could anyone tell me what company put out Guns Guns Guns? I want to order
>it but my local Hobby/Gaming/Basket Weaving store has never heard of it.
>
> And they said with a title like that, they would remember it.

It's put out by Blacksburg Tactical Research Center (BTRC). The same company
also puts out TimeLords, a time travel RPG, SpaceTime, a cyberpunk RPG,
CORPS, a conspiracy RPG, and some other games with weird names like 'Renegade
Nuns on Wheels.'

3G works quite nicely for designing small arms. The basic design sequences
produce stats for the TimeLords/SpaceTime system, but it's easy to convert
these to TNE or MT stats with the aid of a calculator and a bit of
ad-libbing. In theory, you can design heavy weapons (grenades, rockets,
mortars, etc.) as well, but I find that the time it takes is not worthwhile
for weapons like this (of course, if your Traveller players really like
mortars, it might be worthwhile).

3G also helps in converting vehicles designed in other systems to TNE. The
following design was done using GURPS Vehicles, and was converted to TNE
using 3G and a bit of guesswork.

Some design comments:
The design is for games set in the same universe as Steve Higginbotham's TCS
game. The Neubayern Federation splits power armour into three categories:
hardsuits, which are similar in size to Imperial Battledress; armoured
troopers, which are similar in size to  combat walkers from 2300AD; and
airborne battlemovers, which are really very small mecha.

The AB-2 follows the 'eggshell with sledgehammer' school of design--it is
capable of dishing out far, far more damage than it can take. The idea is
that the pilot will use its high maneuverability and small size (compared to
a conventional armoured vehicle) to avoid getting hit in the first place.

Disclaimer--the idea for this design (not to mention the 'airborne
battlemover' designation) was shamelessly ripped off from an anime series
titled Bubblegum Crisis.

                        AB-2 Airborne Battlemover

The AB-2 entered service with the Neubayern Army in 5621. Since that time
several variants have been developed. Some of the variants of the AB-2,
especially those intended for use by Marine and Special Forces units, are
quite expensive, costing more than some fighters. The AB-2 was designed
using GURPS Vehicles, and converted with the aid of 3G, the TNE rulebook,
and some guesswork. The current 'standard' model is the AB-2C, which
mounts an x-ray gatling laser in place of the original polychromatic
gatling laser. Aside from this change in armament, the AB-2C is otherwise
identical to the AB-2.

TL: 12
Price: Cr3,222,344
Size: 56 kiloliters displacement=4 ton
Weigt: 5420 kg empty, 5715 kg loaded
Power: 717.75 KW Fusion Reactor

Travel Move: 2897 air/257 ground
Combat Move: 101 air/89 ground
Fuel Capacity: Negligible
Fuel Consumption: Negligible (30 days endurance)

                    Combat Statistics
Config: Turretless vehicle
Susp: leg/grav

Armour ratings
HF: 93Cp
HS: 68Cp
HR: 68Cp
Top: 68Cp
Underside: 68Cp

                            Weapon Values
Type                             ROF  Range  Dam   Pen
- --- ----------------------------------------------------------------------
35mm Railgun-APSSDU     SA  2000    56  300-280-260-220
   -Micronuke           SA  2000    C:30, B:60  321C
Hvy. Gauss Minigun               50  900      9 1-2-3
Hvy. Gatling Laser               10  1500    24   12-6-3
Lt. Missile Launcher(x4)-HE       1  7250  C:16, B:24  40C
- -Tac Nukes, 1 Ton 1  7250  -Lots and Lots-

The AB-2C, the current standard model, uses:
Hvy. Gatling X-Ray Laser 10  2000  24   24-12-6

Notes from GURPS design:

AB-2 has a sealed body with NBC kit. It has a limited lifesystem,
duration 48 hours.

When flying, the AB-2 is propelled by a reactionless thruster generating
5351 lbs. of thrust. On the ground, it has a 403.2KW leg drivetrain. It has
advanced controls and improved suspension.

Power comes from a 717.75 KW Fusion Reactor. I cut the endurance on one
load of fuel to the standard 30 days, down from 20 years.

The AB-2 is protected by advanced laminate armour, basic IR cloaking, a
laser sensor, a radar locator, a light deceptive radar jammer, and partial
stealth construction.

It carries a human-spectrum sensor array, a thermograph (range 5 miles),
ladar w/Track-While-Scan capability (range 28 miles), a multiscanner (range
7.5 miles),radar (range 80 miles), advanced low-light TV, and a
terrain-following system for the sensors that allows it to fly as low as
13.7 meters).

The AB-2 has an optical mini-computer (Complexity 5). It has an inertial
navigation system and GPS receiver. It carries an EM communicator, a secure
tactical radio (range 5000 miles), and IFF transponder. It uses a HUD
system with pupil scanner to present data to the wearer and target the
weapons.

The pilot rides in a linear seat--a cramped space surrounded by 'virtual
panorama' of the Battlemover's surroundings. The seat is equipped with a
crashweb.

The AB-2 has two ST840 arms. Mounted on the left forearm is a heavy gatling
X-ray laser. Mounted on the right forearm is a heavy gauss minigun--there
are 10,000 rounds stored in the arm. The minigun can be controlled by the
computer to act as a close-in weapon system if needed.

The AB-2s principal weapon is a 35mm railgun in an auto-stabilized
universal open mount atop the torso. 200 rounds are stored in the
torso--the exact load varies, but generally at least 50 micronuke rounds
will be carried.

The torso also contains four linked light missile launcher and space for 80
missiles. The type of missile carried depends on mission and environment.
Generally, HEAT missiles will be carried in an inhabited area, and 1-ton
TacNuke missiles will be carried any other time.

                        Kenneth G. Hagler
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