I just wanted to wish everyone here a Happy Holiday (okay, this really
only applies to all the Classic and Mega people since the Third Imperium
doesn't exist in TNE). Well, it's the thought that counts.
I also want to thank everyone whose posted information and ideas on
robot brains and computers. Gee, I had no idea what a can of worms I
had opened.
Now, I just wanted to comment on something which [email removed]
had to say about this list, and Traveller:TNE in general.
: That said, I find the lack of apparent enthusiasm for TNE on this
:list distressing and annoying. Distressing because of the "It's
:different. I don't like different" attitude which accompanies much
:of the discussion, and annoying because all the big-volume posters
:seem to have fled to the pocket-empire list (a list with "No Loitering,
:Private Property" posted at the door), and abandoned the main TML.
:It got worse when the folks who wanted to playtest the FF&S preview
:material went and formed _another_ list to follow that activity.
:The TML was left a shadow of its former self during this time. The
:enthusiasm for these projects that could have infected the rest of
:the list was kept behind closed doors (and still is), and thus was
:wasted on those who needed no encouragement.
I may get burned bad for saying this, but I kinda like the TNE rules.
What I really like about them is the new ability to pick different
careers for each term, and the new skill and experience system. What?!?
Well, I love the old Mega way, but TNE's character generation allows
players to make more unique/customized characters. And the experience
system is fantastic, because players like to be rewarded, and with this
system, players can actually advance their skills after a little effort
and adventuring (remember what you had to do to raise a skill level in
Mega?). And even though the new task resolution system doesn't have the
same feel as Mega's system, it's not too different (well other then
rolling with a d20, and a few other things), it still gives that
"on-the-fly" feeling that the old system had. Don't get me wrong, I
love MegaTraveller, but the changes to the rules (as far as the
characters are involved) aren't too bad. We'll get the the discussions
about the ship and combat rules some other time.
But now, I feel that I need to burn some bandwith on story line. I
think the reason that so many people concentrate on pocket empires is
because they don't want the galaxy to be as drastically different as
what GDW has made it. Think about it, the game centers around Star
Vikings and the Wilds. My idea of Sci-Fi is not coming from some
backwater world, where we all look like cavemen. And the RCES seems a
little too military oriented for any to really like. But by
concentrating on these campaigns, GDW changed the focus of game. Think
about it, what type of character's do we usually play? And in what type
of world do we try to adventure and come from? That's right, I bet that
there are a lot of TL15 Han Solo's out there on this list. So, the only
way to play these characters now is to either create pocket empire that
kept a high TL, or come from the Regency. But the Regency has one
problem. You can't get in, and if you find a way to get out of it, you
can't get back into it without sacrificing your ship (perish the
thought). So, pocket empires seem the only way to go.
If anyone has any other opinions on the subject, I would love to hear
them. And for all the TNE players out there, what type of campaign are
you running and why? And for all you Classic Traveller and
MegaTraveller people out there, have you seen TNE, and if so, why don't
you want to play it?
Thanks for listening to me babble...
--Jerry
|> Jerry Alexandratos ** "vengo de la tierra del <|
|> [email removed] ** fuego ten cuidado cuando <|
|> [email removed] ** llamas mi nombre..." <|