Re: New Topic/Habitats

By Dan Williams ·

TML message #653From bundle 60Read the whole thread (2 messages)All messages with this subject

In reply to #652 New Topic/Habitats by Mark Gellis
	If you have read Larry Niven's Ringworld and Ringworld Engineers
they discuss many problems with artificial enviroments and what sort of
technology is required to solve the problems.

> I assume the hulls of these things are several meters thick,
>both for structural strength and radiation shielding, and about half of
>that is good ol' topsoil, so you can have reasonably large trees in
>these habitats, and hills (small ones), and lakes, and so on.
I would suggest sculpting your dayside to provide for the hills and lakes.
That way you don't have large areas of wasted topsoil.  The soil is a
uniform thickness throughout and the elevation is provided by sculpting the
hull.

How about chaining habitats like a necklace when population pressures get
too large?  How long could a habitat run without supervision?  What about
"abandoned" structures?  Can they be moved, or can they only be created on
the spot?  If they can be moved is there a market in habitats orbiting
mined out asteroids?  Boy you could have a lot of adventures based on these
things:-)

| Dan Williams ([email removed]) | FRP: It's not just a game,        |
|       MCDONNELL DOUGLAS        |            it's an adventure!     |
|           Denver CO            | "Of course thats just my opinion" |

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