Re: New Topic/Habitats
In reply to #652 New Topic/Habitats by Mark Gellis
If you have read Larry Niven's Ringworld and Ringworld Engineers they discuss many problems with artificial enviroments and what sort of technology is required to solve the problems. > I assume the hulls of these things are several meters thick, >both for structural strength and radiation shielding, and about half of >that is good ol' topsoil, so you can have reasonably large trees in >these habitats, and hills (small ones), and lakes, and so on. I would suggest sculpting your dayside to provide for the hills and lakes. That way you don't have large areas of wasted topsoil. The soil is a uniform thickness throughout and the elevation is provided by sculpting the hull. How about chaining habitats like a necklace when population pressures get too large? How long could a habitat run without supervision? What about "abandoned" structures? Can they be moved, or can they only be created on the spot? If they can be moved is there a market in habitats orbiting mined out asteroids? Boy you could have a lot of adventures based on these things:-) | Dan Williams ([email removed]) | FRP: It's not just a game, | | MCDONNELL DOUGLAS | it's an adventure! | | Denver CO | "Of course thats just my opinion" | All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.