Re: 2-D star maps

By James T Perkins ·

TML message #6538From bundle 529

[email removed] (John Gonzalez) writes:
> So what exactly is the consensus on the 2-D starmaps? Are they  supposed
> to be stereographic projections of real space?

The arguments I've heard go as follows:

A:	2D sucks, I use 3D

B:	Yeah, but when you use 3D you have to throw out the Imperium and
	all its history.  I like the 2D, I rationalize it by saying that
	jump space is 2D, and doesn't map directly into 3D.

C:	I don't rationalize or worry. 2D maps are far more useful from a
	playability standpoint.  Ever try to map out 3D jump routes, or
	have players flip through pages of maps just to "connect the
	dots" on a 3D map?

A:	Well, that's true, but I've had my computer at sessions, and
	have it display the 3-space, and when I don't have the computer
	around, I have a report listing all my systems. Each system
	contains a list of other systems that can be reached with a J-1,
	J-2, etc.  Of course, I'm a computer enthusiast, and no-one else
	can run this program effectively...

 ... and so on.  Take your pick.  Me, I'm in the C category.  BTW, I've
shared this reply with the TML.

James

__   __/         /   /	    Internet Traveller Mailing List, Administrator
    /     /  /  /   /	   James T. Perkins in Eugene, Oregon, USA
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