re: habitat's

By [unnamed sender] ·

TML message #655From bundle 60

>How long could a habitat run without supervision?

A quick guess would be that when they first starting to appear(technically
feasable)  I would say, that they need LOTS of supervision, while as they
are used more in the higher tech levels, they would need very little super
vision in themselves(like the Azun structures in JTAS #15 I think).  But
the supervision is more for security to keep sabotage to a minimium.  So
if noone sabotaged the structure or systems, a tech 15 Habitat I would
think, could conceivable run for years with no outside help.  Though it
would have to be designed from the start to be fairly self sustaining.

>What about "abandoned" structures?

I would say lots if you are using the shattered IMperium rules.  Afterall,
they can make very good targets.

>Can they be moved, or can they only be created on the spot?

The smaller ones probly can be moved by a ship similar to the bulk cargo
carrior in Fighting Ships.  Who knows, someone may have designed a ship
to do it.  Why, I don't know, it would be cheaper to take it apart and reuse
the parts elsewhere, transported by a smaller (and cheaper) ship.

>Boy you could have a lot of adventures based on these things:-)

A viably untaped resource for adventures.  You can have all sorts of
environments, Water, desert, ice, vaccume(why I don't know) and then
some.

dave
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