I'm using these in my local campaign - enjoy!
joe University of Missouri - Columbia
[email removed] [phone removed]
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InfoDrone Jumpship TL9 Rate:7 Size: 6.2 meters (dia)
Spherical Hull (SL) Jump 1 (x4) Manuever: 0G
Hull: Composite Laminate, .5cm thickness
Armor Rating: 3 71.5 sq meters surface area
Internal Structure: 2G
Life Support: Basic Air Locks: 1
Jump Drive: 1 Jump Fuel: 40kl (hydrogen)
Power Plant: 1.3 MW Fission reactor Reactor Fuel: 10kl (radioactives)
Engineering Workstations: 1
TL9 Computer Linked Controls
4 x TL9 STD computers
1000AU Maser Comm
30,000KM HRT
Flight Workstations: 1
Notes:
Using the new rules that allow minimum jump drive sizes of 2kl, this is
a basic "jump torpedo" to relay information not unlike the Xboat
system. It has enough fuel to make 4 Jump-1's, theoretically allowing
for communications of to Jump4 apart, although it would be more likely
to have dedicated routes of Jump1 to Jump2 systems and having it
return to it's origin. Because of the radioactives it uses as fuel for
it's internal systems, it's likely only used by world governments.
The workstations are included to lay in the courses and maintain the
drone when it's in normal space. It includes no advanced life support,
and is not intended to carry passengers or cargo of any sorts.
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Ricaro Jumpship TL-9 Rate:200 Size: 25.5 meters (dia)
Disk Hull (SL) Jump 1 Manuever: 1G
Hull: Composite Laminate, 2cm 2808 sq meters surface area
Armor Rating: 12 Internal Structure Rating: 2G
Life Support: Extended Air Locks: 1
Jump Drive: 1 Jump Fuel: 280kl (hydrogen)
Power Plant: 200MW Fusion Reactor Reactor Fuel: 15kl (hydrogen)
100MW Reactor thrust Reaction Fuel: 25kl
G-turns: 44 (Fusion Rocket) G-turns: 2 (Reactor)
TL-9 ContraGrav Lifters Engineering Workstations: 3
2000 tonnes Thrust Fusion Rocket Reaction Fuel: 73.37kl (Rocket)
535kl Cargo hold 1 Large cargo hatch
10 Small Staterooms (Passengers) 8 Staterooms (Crew)
TL9 Computer Linked Controls
3 x TL9 STD computers
1000AU Maser Comm 30,000km Radio
120,000km HRT (folding array) 60,000km Radar
Flight Workstations: 6
1 Empty turret socket
1 TL8 Missle Barbette 300,000km Laser Comm
3 Engineering Crew 2 Electronics Crew
2 Drive Crew 1 Gunnery Crew
1 Maintenance Crew 2 Command Crew
Area: SURFACE HITS INTERNAL EXPLOSION
1 1-3: Cargo Hatch 1-3: Quarters, 4-20: Hold
2 Quarters
3 Quarters
4 Hold
5 Hold
6 ANT (HRT) Quarters
7 ANT (HRT) Quarters
8 Hold
9 1: Air Lock Hold
10 1-3: ANT (Radar) 1-10: Electronics
4: ANT (Maser) 11-20: Hold
5: ANT (Radio)
11-15: ANT (HRT)
11 Engineering
12 ANT (HRT) 1-10: Electronics
11-20: Hold
13 ANT (HRT) 1-10: Electronics
11-20: Hold
14 1: Air Lock 1-7: Engineering, 8-20: Hold
15 1-8: Engineering, 9-20: Hold
16 Engineering
17 Engineering
18 Engineering
19 Engineering
20 1-2: Missle Barbette Engineering
Damage Tables:
Sensor (HRT) 1h Sensor Ant (HRT) 1H
Sensor (Radar) 1h Sensor Ant (Radar) 1H
Commo (Maser) 1h Commo Ant (Radio) 1h
Commo (Radio) 1h Commo Ant (Maser) 1h
Comp (STD) 3 x (1h) Missle Barbette 1H
SSR 13 x (2h)
Life Support 3H Ext Life Support 2H
Jump Drive 2H Power Plant 4H
Fusion Rocket 7H ContraGrav Lifters 1H
Fusion Reactor Drv 2h
Notes:
It's using a Fusion Rocket for it's primary
thrust. There is also a reaction chamber for the Fusion Reactor, but
it only produces .5G Thrust for 2 hours - enough to simply move away
from the planet to light up the "torch."
Variations might include using part of the cargo hold for fuel -
another 280kl would allow another Jump1. Fuel purification machinery
might also be installed in the hold. A 60kl fuel processing plant
would process 320kl in 19.2 hours, or 600kl fuel in 36 hours.
I created this ship with the idea of the classic 'flying saucer' - and
incorporated a design easily modified to suit a variety of 'frontier'
needs - including combat. The 200MW power plant will easily drive a
laser, sandcaster, or missle launcher in the extra turret. In
addition, the hold could be converted to carry any number of small
vehicles - up to approx 23 displacement tons (giving a 1.6x leeway for
being in a cargo hold)